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korrie!

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A member registered May 20, 2018 · View creator page →

Recent community posts

neat game, very charming!

hi, very cute art! unfortunately I'm getting the error "unityplayer.dll not found", are there more files meant to be included in the download?

ooh, exciting! looking forward to what you've planned for the future 👀

cute little game :P i find it hard to imagine what kind of esoteric minesweepers could even exist.

shame on those old owners, they gotta treat their robots better!!

this was sweet, very striking visuals! gonna be thinking about videos games tonight....

usually im  not a big fan of boxed in choices where they still let you pick them but you don't progress, but I think Navarro and I were alike in that regard XD very funny to think of her looping the exchanges before finally giving up on it, haha.

hope she has fun with Astrid :]

(also, as a side note, is it intended that the alt main menu isn't used? went snooping around the files, but couldn't seem to get it!)

this isn't something ive ever seen an idle game be the vessel for. i love it! props to you both!

woah, there's a happy ending too! nice little bow on it all ^^

ooh, the presentation is top notch! when it was shown as a screen over the ui already being shown, my mind was blown.

a really gorgeous game, with a lovely atmosphere. I hope things get better for you, and you can keep creating too ^^

Yep! 

Not sure how long, but after the first run it was pretty consistently <10 mins, so probably an hour at most?

interesting kind of fatalism, with unsurprising related imagery.
I'm curious how quickly you could do this? best I've managed so far is 5:57, with all upgrades of course, but I know I'm not the most optimal player!

ahh, got it, thank you both!

this is cute! I'm a little confused by what "lyric game" is, though, could someone guide me on that?

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Ahh, unzipping and replacing the files seems to have fixed  it! For some reason I started off in the room in the house with the plants and record immediately, now it's in the bedroom and hopefully (?) at the intended start. Thank you!!

thinks about this 5ever. as a serial non-project-finisher who is also adjacent to some of the other things in here, I can definitely relate XD

I'm glad [            ] finally published a project diagetically!! and big props to you for making me feel so much for her--from the fun ui and background changes (the colors!! the error screen!! text coming off the box! etc etc I know you're familiar with them all but they're just neat!), to her realisations about herself looking back, to the cool sprite representations, to how everyone's voices feel so alive from just their snippets. I'm glad I read it ^^

and wishing the best for all your projects too, both future and past!

I love the nuance in options you get to pick, lots of fun branches! This was really sweet ^^

Oh also, is the zip file important? I tried progressing with both not unzipping it and with unzipping it, but the files looked more or less the same

Getting stuck at the beginning, anyone know where to go after meeting the red character?

RIP. it's nothing too substantial though, and theres videos of it out there if you go looking!

hehe, what a happy ending!

OH its a whole thing. you cant even edit the comment. 10/10 mind extra blown.

(sorry to break the bit but ough....this was good. will be thinking about it for a good while.)

useless

the way farming speaks at the end of the narrative vs everyone else is so fun. blindsided by the concept, love how it played out! (also very curious if the person/s who made it ever read ella minnow pea)

also this was fun, loved the humor ! got all the endings i think. including the nonloser one.

to all alien bachelors in search of a partner, make sure to warn them about space cocktail acid!!! advice based on a true story sadly 😔😔😔

Im so fascinated by the prose and lore implications here. Looking forward to seeing it develop!

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not an ending, more a path that still leads to the same thing. (spoilers ofc)










focus on "perversion" (like "I deny my/his perversion") to get it. there's slight variant text depending on which you choose, but ultimately the protag is still burned alive

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as far as I can tell theres  these two, with slight variations:

  • focus on "grieve" (like "I grieve" etc etc) and you get the he loved me path

  • focus on "perversion" (like "I deny my/his perversion") and you get gods took him

all leading to the same end, of course.

iirc it depends on the path you take! different paths will end up with one of the two options

Such a charming game! I loved the visuals, paper is such a physical medium to call attention to: something to be tossed, crumpled, torn apart--and in arts and crafts, something to create and project an image on to. Even something you can make a box from :P

I'm trying not to lean on the read too much, but the mention of BPD really lends a tint to this, haha. Chewing on all the different perspectives, especially come a "new" character (to us, at least) at the very end! You'd think that'd give us a nice "objective" break on things, but--well, the "endings". I like to think both are true, in their own ways, to different people. There's only one ending for Sara, after all! 

Thank you for sharing it ^^

fun little game :] do wish the guide said you'd need to get all the endings in one run (like. without getting to the normal end first, you can die other ways obviously) to get the secret end--so heres your warning, completionists!

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strange thing where the fn+arrow key movement doesn't work. are we meant to not do it in the beginning? 

closed it, and now when starting the game the elevator door won't even open anymore, and trying to pick a new floor or call help won't do anything. if anyone knows how to progress from here lmk!


edit: ah, you have to press z in the 3D view!

Unfortunately couldn't get past the habits typing part. Interesting aesthetics though!

neat! love the aesthetics.

DDD:  <-- complimentary
I enjoy the hints at the History everyone has with one another! Brutal, and there's really no choice, at the end :((

Just from the trailer, this looks so cool! Impressive amount of polish :0

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You're asking for comments, so here's some for QoL stuff you might want to consider:

* Resolution kind of breaks text on wider screens (I saw this on 1280 x 600, no idea what others)

* I do appreciate trying to switch up the make-a-drink formula of this game genre, I wish there might be something more visual / interactive to it--while its more unique, repeatedly retyping is tedious, and it loses out on the connection building a drink part-by-part does in something like VA-11 Hall-A or Coffee Talk. Maybe some measure of autocomplete would be nice, at the very least?

* I wish there was an instant text option, especially during the cutsceney portions.

Now personal opinion comments, from getting through like 1/5 of it: first off, nice, strong aesthetics! Definitely drew me in, and congrats on making just. A wholeass game. Some bits of humor were fun. I liked the dialogues when you flubbed things up, and reactivity (when there was some, I didn't get deep enough to see if it made story changes); small UI things like micro & soft, 69 + forvirgins are overplayed jokes, but it does seem like the kind of thing a person designing a system for themselves would do for a chuckle.

Also, on the occasions they do happen the interplay between different characters was a nice break from people monologuing their philosophies at Ezel.

That said, the characters really don't do it for me (which is again a personal thing, there's definitely an audience for this). Ezel has some interiority, which is interesting (there's even a "consciousness" within him, nice) but it's oozing with insecure harem protagonist energy. Everyone might have different quirks to set them apart, but act in the service of the same ideas.

Setting-wise, outside of gesturing to events of the time and popular media and music, and war as a "you need to man up!" kind of device, what does your story have to say about the 1980s?  Obviously, not every work needs to explore the setting in too much detail, but this is very much the kind of story that benefits from it; instead, it feels like something looking back on the 1980s with today's lens (jokey bits about "hah, could you imagine having games on your phone?" included). In VA-11 Hall-A or Coffee Talk it's a fictional world divorced from our own, we're drip-fed pieces of it through details characters mention, or newspaper snippets. In contrast, we know, or think we have the general gist of, what 1980s Miami is; it's a nothing detail to the average reader. So that's your chance to bring your perspective to the table. 

Wheres the love for Miami, America in general, outside of as a vague concept? Nobody talks about sports, local music scenes, religion, clubs, businesses, politics. Nobody is even counterculture or contrary, nobody is overtly bigoted (except for increasingly tedious "Hah, women amiright?" jokes) in a story that's ostensibly about different and diverse opinions, that has a *warning* about different and diverse opinions. You have an ensemble cast that you could play off each other and their different perspectives on the setting: why not have them argue, have Ezel intervene? 

I'm not asking for the next Disco Elysium or anything, and maybe these things crop up in the latter half, but if begun early it's the sort of thing that would build intrigue for the rest of the story, and it could be done alongside the flirting.

This far in development, it's probably too late to revise the structure, but it's a perspective to keep in mind for future projects at least?

I think visiting places after the first place is broken!

I'm glad Im not the only one who tried drawing with it xD