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A member registered Apr 05, 2023 · View creator page →

Creator of

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oh no! Thanks for playing though, glad you enjoyed it! :D Thankfully we DO have saving stage unlocks and dialogue skipping now, so if that ever happens again you should be okay!

the pieces are actually allowed to do that! So you can make multiple matches in 1 move, make it so another match is lined up when the current matches clear, etc. The movement is all based on Puzzles and Dragons!


I do want to make a little tutorial level eventually to explain how everything works, but that will require some time to make lol

Those bugs should be fixed and ready for an update after the jam ends! I knew what couldve happened but never ran into it during testing so I couldn't dedicate time to debugging it. But it will be fixed later on! Thanks again for playing!

Yea the point goals def can be better balanced LOL but we didn't have much time to do much balancing. I do wish we couldve gotten a save system up in time but like what you said, it is what it is. Like Mytho said, the idols were mainly just who we liked and it happened to turn out that way haha Thanks again for the support!

Honestly, I caught myself playing for a while I was supposed to be in the middle of debugging LOL wish we had time to implement a save system, but I'll get that out after the review period ends! (Already made a bunch of QoL changes and bugfixes I couldnt finish in time) Thanks for playing!

Glad someone else picked up on the Puzzles and Dragons aspect! I wasn't much of an avid player but I've always loved the gameplay (lost my original account tho rip...) There's so manymore features we wanted to add that we had to cut, but it was a ton of fun to make. Thanks for the support!

Love me some tactics games! The humor was very on point, love the voicelines too haha Controls were a bit confusing at first, just took a bit to get used to. Movement could probably be reduced by a button click somewhere to make it a little more streamlined, but it's really well made and polished for 2 weeks!

Very cute game! I love Tsum Tsums gameplay so this was really awesome to see. Had a little trouble on my macbook & chrome, I was able to expand it but the recipes & requirements were cutoff. But I could at least see the left side of their faces so I still had an idea of what I needed to match! A BGM track would be the next thing to add, but the vibes and aesthetic are on point.

Thanks for all the feedback! Definitely will look into the settings and map issues.


As for the difficulty, I agree. We did have more enemies and stuff planned but we didn't have time to fully implement them. There also will be more abilities n stuff later on, but I do agree we should have somewhere to display what the abilities do. it just wasnt a priority to get done over the actual mechanics.


Also no judgement, I still run an i7 7700k and a 1080 too lmao

Thanks for playing our game! We were able to fix the crashing issue, but we weren't able to get it out in time before the deadline. Stay tuned for an update and fix once the voting period ends!

Sorry about the crashing! We fixed it but not in time for the entry deadline :c once voting ends we'll push out an update with the fix and a couple more features!

Interesting. I saw someone else run into that but I was never able to recreate it. I'll have to look into that.


But yea thanks for playing! Glad you enjoyed it :D

Oops looks like I forgot to actually post my reply kek

But yes, coyote time/jump buffering does wonders for playability and feel! Definitely something worth looking into. There's also a lot of good info on the techniques implemented in Celeste if you wanted to look up how they got their movement so tight, snappy, and responsive.

Well done! The mechanics and controls were easy to understand. I also really liked the body levels, the pace of those levels was perfect. Even though you didn't finish all the levels you wanted to make, I still enjoyed what you did make and felt you still made a good amount of levels! Loved the take on the theme as well

Clever mechanics! Love the way you go about guiding the player.  The first puzzle caught me off guard, made me chuckle. Well done!

Mechanics wise, the only thing I'd suggest is adding coyote time and jump buffering (especially with the jump quest). Other than that, everything else was solid!

Love the atmosphere! A background definitely would've helped with telling where I'm moving. Other than that, mechanics were solid! 

If you were to implement an alternate control scheme, maybe being able to aim the cannons by following the mouse would be neat!

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Yea time constraint. IRL stuff caught up to me haha there was going to be more levels, but I had to prioritize polishing the mechanics and ensure the build works to get it out in time.


But yea thanks for playing! Glad you found that mechanic interesting. I wish I was able to do more with it but it is what it is

Huh. Well glad to hear you got it working! Wonder what that was all about

Hmm interesting. Do you mind telling me what browser you tried playing on and any other possible settings that might affect this? Other people had no issues with playing the game and SharedArrayBuffer is enabled (which will be not needed when the godot 4.3 update comes i think thankfully!)

Thank you so much! Glad it was fun enough to want to replay despite those bugs haha there's definitely more features that need to be put in and general polish. Thanks again for playing and reviewing our game!

Glad you enjoyed the game! The team put a lot of work into it. I am actually in the process of rewriting our danmaku pattern system and it is much more powerful and flexible than the old system! I'll be turning it into a plugin for Godot 4, so hopefully in the future I'll be able to release it for people to use it for their own bullet hell games

Thanks for playing our game! Glad you enjoyed it :D

That's so weird... the gamepad controls were working before uploading the build here. Oh well, sorry about that I'll have to take a look into that.

Thanks! This was in fact our second jam together, but the first one that we actually completed haha