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V-Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #455 | 3.500 | 3.500 |
Playability | #469 | 3.500 | 3.500 |
Cleverness | #876 | 2.000 | 2.000 |
Theme | #1151 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Not bad. Though, the game completely bugs out after beating what I imagine is the boss. I also feel the use of the theme "spreading" is pretty loose. In your itchio page description, you explain to us how the theme is involved , but when I play the game, I'd have never known that the theme was involved. If I had only played the game, and never read the description, I'd have guessed the theme lied within the fact that bullets are spreading across the screen. Other than that, not bad.
- Definitely a fun bullet hell game! The theme doesn't really come through on this. Loved the art and pattern mechanics!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
V-Rush is a bullet hell taking inspriation from the PC-98 Touhou games. Instead of top-down perspective, this game is side scrolling.
A virus has spread through Kiyo's world, and it's up to you to fight off the infection and save your home. Weave between waves of bullets and take back the power they stole, upgrading your attacks to help you against what lies at the end of this path.
The player always fires bullets to the right, and the bullets get upgraded as you collect more power. Charge your gauge to unleash a powerful skill that keeps you safe and hurts them in the process. Using the focus action makes the player move slower allowing for finer grained control to dodge enemy bullet patterns. Getting hit by a bullet or touching an enemy will result in the player losing health.
Controls can use keyboard or gamepad, and can also be viewed from the main menu when the game starts.
Controls
Move: arrows, d-pad
Fire: space, right trigger
Focus: shift, left action button (PS square, Xbox X, Nintendo Y)
Skill: z, bottom action button (PS x, Xbox A, Nintendo B)
Pause: escape, start/+/etc
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
GO MAKE GAMES
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Comments
Had a lot of fun, despite me being bad at bullet-hells I really want to keep replaying this game to try and get as high a score as possible. Everything works incredibly well, art, music, sound effects (though a shooting sound effect would have been awesome if you can get it feeling right).
You already know about the bugs I would have brought up, so get those fixed and I wanna see more, definitely a good base of a game to build on!
Thank you so much! Glad it was fun enough to want to replay despite those bugs haha there's definitely more features that need to be put in and general polish. Thanks again for playing and reviewing our game!
I can't wait to see more, I enjoyed playing this game a lot!
Glad you enjoyed the game! The team put a lot of work into it. I am actually in the process of rewriting our danmaku pattern system and it is much more powerful and flexible than the old system! I'll be turning it into a plugin for Godot 4, so hopefully in the future I'll be able to release it for people to use it for their own bullet hell games
Cool game. Getting that 80's vibe from it, probably the colors and backdrop! Nice patterns. Pretty tough! Good music and good sprites for bullets. Good clarity to read the patterns! I couldn't use the controller right trigger for fire. Maybe an HTML limitation.
Thanks for playing our game! Glad you enjoyed it :D
That's so weird... the gamepad controls were working before uploading the build here. Oh well, sorry about that I'll have to take a look into that.
Nice, love me some good bullet hell! feels like this is not your teams first rodeo, good luck in the Jam.
Thanks! This was in fact our second jam together, but the first one that we actually completed haha