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kiwirr

26
Posts
1
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4
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A member registered Jul 26, 2024 · View creator page →

Creator of

Recent community posts

Hey, I updated the game adding some automation and variety. I tried making the game less overstimulating with this patch. Also, now the game starts with the upgrades tab open, thank you for the suggestion!

Automation added! I also added some variety to make things more interesting.

Hey, that should be fixed now! In this new version I added more automation and variety! I tried making the game less tiring and tried not making it too easy with the automation.

Thank you!

Thank you for the feedback! You're the first one to have that opinion, and tbh that was my instinct from the start. I got a lot of feedback asking for automation though. I don't want to automate the fun out of the game, but I also don't want the game to feel too repetitive or stressful. I'm working on finding a middle ground where I automate tiring mechanics but keep the challenge/interest through something else.

Thank you, I'll fix that

Thank you for the feedback, I'm glad you liked the concept and mechanics!

I'll add a mute button for the chime, and make the Upgrades tab be the default when the game starts. Thank you for the suggestions!

What mechanics did you liked the least, or actively disliked? I got the "game needs more automation" feedback a lot on another post, and I'll try fixing that in the next update.

I'm glad you enjoyed it! I'll try to make the game less demanding by adding more automation.

Hello!

I read the docs about getting indexed, and checked all my settings and everything's according to the docs. The game was published on April 18th, and I opened the ticket basically 24h later on April 19th.

This is the game: https://kiwirr.itch.io/man-in-the-mocha

This is the ticket: 360375

Could you please help me with this? Thank you!

Hey, our games are very similar! I like the way the level is designed, it feels like it becomes more challenging as you progress. The ricochet to hit the target is also nice!  I think that a progress bar for the heat of the gun could be a good addition, as it could allow for the player to play more "on the edge", knowing exactly where the edge is.

I had the same issue on opera, but the game seems fun!

thank you! Yeah, a lower friction while shooting could make the game flow better, thank you for the suggestion!

My little game: https://kiwirr.itch.io/escape-the-weapons-factor

thank you!

thank you!

Thank you! It's brutal indeed. I actually thought about keeping the upgrade after death, but I decided not to do it, because I saw it more as a "little help" for the second part, and wasn't really necessary in the first part. The heat increase and the stronger recoil (that i didn't indicate that you get it in the game) really helps when trying to slow down during a fall. But I totally get your point, and maybe it would be a better design.

pizza die :(

I liked the gameplay, and the theme really is unique, well done!

Thank you!

We really did! That's so funny hahah

Thank you! And sorry about that hahah, I was trying to make it hard, but maybe I overdid it

Our games really are almost the same! hahahaha

Cool! Game inside of a game!

Good concept, and I liked that you have to build momentum to be able to jump further. I think the camera shake could be a bit more subtle

Good concept, and I liked that you have to build momentum to be able to jump further. I think the camera shake could be a bit more subtle

Cool concept! The aesthetics are great!