I got this in the bundle, I really appreciate thi and enjoy it. The UI is a little hard to understand at times, and a little hard to read (I'm slightly visually impaired, and the low contrast messes with me) but overall I really enjoy it so thank you for sharing it.
KiwiNugget
Creator of
Recent community posts
Hello there wonderful person! Kiwi here (the main developer of the game), firstly, I do apologize for the long wait for a response! Secondly, I'm so happy to hear you're enjoying the game.
A) Thank you for asking, as this has pointed out that I never quite explained what Faults were! ...And to be honest, it has been so long, I'm not quite sure what I was going for with it, as you already get different placings for missing specific rolls. Most likely, I was laying down the groundwork for Show Jumping - which does have a certain tolerance for faults i.e. hitting the jumps, but that is something for the module/expansion. Honestly? Ignoring it is precisely what I would do in your situation. I will be adding a note to my development trello to remove mentions of it in the next update.
B) This is a very fair point! I chose Barrel Racing precisely because they are so simplistic. While I'm pretty sure the Show Jumping Module (the current expansion I'm developing) will be too complex to include in a base game, I do think that Flat Racing / Steeplechases would be an excellent compromise, as they would test Speed and Stamina first and foremost. (The other stats have other tests, promise!) I appreciate the kind words, but I also appreciate the input!
C) I still am, yes! Life sure is crazy, and with everything going on in.... everywhere, right now, as a solo developer (who has no financial incentive to develop this passion project), it has been taken by the wayside. It /is/ good to know what you're interested in though! I've toyed around with a resource management side (such as having to buy land, feed your horses, etc.) for more money sinks, and I DO want to eventually bring about a genetics module for breeding. (The main reason I'm putting emphasis on modules is so people can pick and choose how they play.)
D) If you made homebrew content I would cry actual real tears. That is to say, I wholeheartedly approve and would be touched! Obviously a linkback to the base game is welcome, but as far as I'm concerned the game is open to be added to and you should always modify your games to make them more enjoyable for you.
Hello! Thank you for the kind words, and for taking the time to play my game. I would love to rework the document to have a nicer layout and introduce graphics. This had to meet the requirements of the Minimalist TTRPG Jam as well, which called for text-first design; that being said, I have plans to keep working on this game. Thank you as well for pointing out the errors and balance issues, I will look into correcting them for the next version.
But, again, thank you for playing my game, I do appreciate you taking the time to both play it and leave a comment :)
You're welcome! I did have an inquiry though, are you open to supplements to the game being posted to itch.io? I'd love to make a list of alternative backgrounds for others to use, among a few other things :) I really think this system has a lot of potential and I'd love to expand upon it and share said expansions with others.
I really love this game. Information is nicely formatted, the PDFs are gorgeous, and the system of talents and earning money to earn talents (or buy items) is a really cool way of handling experience in games. I definitely look forward to bringing this to my regular play table. You really did well taking the mon formula, and making it your own. One of the most creative and certainly one of the prettiest entries I've seen.
I think this system could have potential, and I do love the concept behind it, unfortunately, I found it inaccessible to me to really understand; I think some nicer layouts, condensing of information / related information onto pages so it wasn't so much scrolling, and tone/grammar adjustments could have gone far in making it more accessible to read. The run-on sentences were a bit tough to parse through.
That being said, what I have managed to read through has looked promising. I honestly think it could be a cool system if formatted a bit better to parse through. - Kiwi
I find the rolling system to be very interesting and quirky, in a good way! The custom sheets for characters are so cute and interesting, too. It's a very light system, and I quite enjoy it. There are a few grammar and syntax issues, however, I think it's overall a nice system and I could see myself using that with my regular group or for a string of oneshots. Thank you for posting this!
I thoroughly enjoy how pickup and play this game is. It lends itself well to GM's and players who enjoy rules lighter systems, which is exactly the type of GM I am and my group is, likewise the same way. I was looking for a better system than the Pokemon-themed Tabletop system I was using, and of all the entries, this is definitely the one I'll be using to run my next major Pokemon campaign.
I can see myself making some custom backgrounds, and I might actually do so - as well as expand the table for myself and maybe others. Still, it's truly impressive just how much content fit on 2 pages, so, well done.
I finished my first runthrough of the game, and I really enjoyed exploring it as someone who is nonbinary but not the traditional they/them or androgynous expressions. I learned a few things about myself while journaling and understood a bit more about how my gender expresses. Thank you, very nice game.

