Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 2 to 15 of 35 · Next page · Last page
(+1)

Can you provide an Android APK directly to itch that doesn’t require Google Play Services? I specifically buy games from itch.io to avoid that.

Sadly it’s gone from Play Store too now, so no way to play on Android

(+1)

Yeah, sorry about that. I need to recompile with an updated Android SDK, I'd also like to switch it to a single IAP for noAds and full game like our other titles. No date as of right now, I'm somewhat busy with my day job :) 

I look forward to it Id love to buy the full version!

I really enjoy the game, it's brillant, fun and addictive !! It'as a real gem ! Sadly it looks like I can't switch weapon... Despite having a d6 sword & a d8 mace... I still use knuckles. Am I doing something wrong ?

Just tap on the dice to swap weapons

Damn ! So simple. Thanks for your answer.

Yeah, there's a tutorial part that covers it, but sometimes you can blow past it :)  

(+1)

A very fun, clever, and creative game! I thoroughly enjoyed my time playing it, and I'd love to see more games with the central combat system that this one uses :) 

(+1)

I enjoyed Knights of the Card Table so much I added it to my Hidden Gems Series :)

https://youtu.be/OXYK17ekHoY

A like/subscribe would be a huge help to continue these. <3 Enjoy your day!

A very cool looking game, which is a nice addition to its genre! There is enough diversity to keep one engaged, and even if things get repetitive after a while, the usual length of levels (a couple minutes max) makes me come back during every work break!

I got this game in the Racial Justice bundle, and I wanted to transfer my save to another computer. Does anyone know where the game keeps that file?

C:\Users\USERNAME\AppData\Roaming\ponywolf\KotCT

Thank you!

Very fun light strategy game. Each turn you are shown 2 to 5 cards and choose which card to use or defeat. Each "dungeon" is a number of cards. The more cards the dungeon has, the harder the dungeon is to beat.

(+1)

I've been enjoying this game a lot since i got it in the bundle. It all works well and the mechanics are interesting and varied. I think they roll out at a sluggish pace but once they are introduced the play gets more complex. However, I found that the longer challenge levels are an absolute slog. Spent an hour on a 40 floor dungeon and after around 15 or 20 floors it was just unejoyable, an hour plus is simply too long to commit for a game like this. I understand the more varied mechanics really get showcased in the longer dungeons but it simply moves too slowly. If there was an option to put the game into double speed or disable animations/ transform them into simple colored number the play would move quicker. I like this game a ton and would love too see it get better and better

(+2)

I'm really enjoying this game.  It's in the same vein as Dungeon18 (which I personally played to DEATH). It's deconstructed and simple.

One big request/recommendation: let me turn off or speed up animations. The one thing that makes me not want to continue playing is how often I click and nothing happens (because the animation hasn't finished).

The game is great and I'm loving it! Amazing concept, amazing execution!!

Is it possible to get a linux build maybe or is this something that you guys can not do?

Our engine is getting updated Linux support and we're planning on doing a Linux build once that happens. You can check out their progress and support them here... http://solar2dtux.com/

(+1)

I played for a few hours and had a lot of fun. The art is absolutely great, I simply love it. Fresh, delightful and funny ! Love this game.

The game mechanics are simple, and this is a good thing. But I feel like it could be improved. In the first worldmap, I see absolutely no interest in swaping cards. This mechanics becomes slightly intersting with the ranged monsters or some spells, but I feel like it could become a more intersting gameplay than this. How? I don’t know, I have no real suggestion here. I do like the cards swaping, but the fact you can activate a card regardless of its position makes the thing kinda… useless? What do you think?

Also, I tend to forget the card streaks from one floor to another. Having some sort of indication on the HUD, like the one for dice streaks, might be a good idea, no?

(+1)

It comes into play after you get locked cards and ranged cards, so you are swapping cards behind what you are playing. We almost forced you to swap and click the player to play, but in the end the click to play was a decent shortcut for 90% of the game :)

(+1)

Dont start this if you have anything to do in the next 2 hours. This is seriously addictive. It is basically an abstracted light RPG dungeon crawler in which you choose 1 action every round by clicking on a single card, which in turn decides if you pick up/use an item that might affect you or the enemies or attack with your current stats. It is relatively easy so everyone can play it, but despite looking seemingly simple, it offers just enough possibility for strategic uses of cards to optimize your chances and rewards that really trigger that "Just one more turn" syndrome. The graphics are delightful and I love the Pen & Paper game master theme. Lovely. 4/5

More Racial Justice bundle impressions and ranking:
https://itch.io/c/915453/quick-impressions-bundle-for-racial-justice

Thanks! Love the feedback!

(+2)

Just wanted to say I'm really enjoying the game. Playing on Mac and having a blast, though something is very odd with mouse movement on the main screen (the mouse moves jerkily, but moves fine on actual levels).

The art is fun, the dialogue is really amusing, and the difficulty is not too painful. Fun without being frustrating.

The only thing's I think could improve it would be:

(1) When an item/character is locked, some indication of what you need to do to unlock it would be very nice.

(2) The level HUD needs some way to tell you the fireball/freeze/death blow chance, so that you can have some chance of guessing what will happen on an attack.

(3) The dice tracker overlaps the health/armour bar, so that you can't see how much health you have when you have around 10-12 total hearts. You could put the dice higher up, or behind the hearts maybe?

Thanks for the input. Next update we'll try to get to these.

The Mac just loads stuff weird on that title screen, I've tried to fix it a few times. ¯\_(ツ)_/¯

very fun game. I'm also playing on linux using wine, and there's no sound. the game also stutters a lot and crashes sometimes. still very satisfying to play!

(+2)

Our engine (solar2d.com) is getting Linux support slowly but surely. Once it's complete, I hope to push native Linux builds.

no problem, I look forward to it :)

Viewing most recent comments 2 to 15 of 35 · Next page · Last page