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A member registered Jan 08, 2015 · View creator page →

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This software product is based on the 2001 science fiction horror novel Dreamcatcher by American writer Stephen King.

also available on splore: load #buttworm

yo i just bought this but I’m on Linux…is a 1.0 build for Linux coming?

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here’s my progress so far, making something very loosely inspired by the only thing i really remember about the book Dreamcatcher

first i had a worm who was just wormin’ around for a while:

then i added some janky pipe wall collision:

then today i added butts and water stuff and finally came up with some sort of goal so it kind of actually feels like a game now:

thank you so much!! :>

whoaa rad

yayyy thank youu <3

thank you!

this is one of the few levels in which you might need to restart in order to finish the level, if you have already delivered some things and are not carrying them anymore

it’s supposed to be a little puzzle :)

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have u ever wanted to be a panda who drives a car real fast and picks up pizza slices to make a pizza and also picks up hats to put them on the correct animals’ heads and also picks up baby rats to bring them back to their papa, all with no enemies or spikes or gameovers and super slippery smooth controls and cartoony animations set to funk/jazz-fusionish tracker music versions of famous italian songs?

of course you have. what a silly question.

well boy howdy wait til you get a load of this next part:

surprise!!! it’s a videogame where you can do all of those exact things!!

you can play it casually and just complete all the levels without time pressure, or play it more like a challenging precision platformer and try to optimize your routes to get all the target times and unlock secret things; it’s fun either way!

anyway, I’ve been working on this game for the past three years, so now that it’s finally finished, I’d love it if lots of people could see it and try it because I honestly think they will enjoy it :)

also the whole thing is just a tiny 32 KB PICO-8 cartridge and I had to come up with tons of technical tricks to cram all this stuff in and it was very complicated and you should be impressed. the end. thanks for reading.

I love the sewer gator jump!

thanks! :)

Do you plan on adding “enemies” or would that not fit the style of this game?

yeah, a key aspect of the style of not just this game, but all my games actually, is that I try not to rely on traditional enemy-based or violence-based mechanics; that’s a very deliberate choice I make. In fact you could say that the cat/rat mechanic in pizza panda is already a fairly big departure from my previous work :D

also just an FYI regardless of any of that, this game is completely finished, after 3 years of work (on and off, in my spare time) and many iterations, so it won’t be undergoing any changes (besides bugfixes if needed)

thanks for playing!

fyi “.” is the key for skipping dialogue in all the LucasArts adventure games from the 90s, which are like the foundational works in this genre, so I would say it’s incorrect to call it “weirdly chosen”; it is in fact a pretty widespread genre convention at this point…that said, it’s understandable that someone who hasn’t played all those games wouldn’t think of “.” as their first instinct.

But for me (someone who has played tons of old adventure games) it was very intuitive, i.e. I guessed it without even looking at the controls :)


yeah, are you already familiar with the commonly used fake ternary in Lua: “x and y or z”?

x is interpreted as a boolean value there, but y and z can be any type, so in this case they are strings, and the value that comes out of that is given to the “print” function. does that make sense?


cute and fun! I would love to see this fleshed out a bit someday

haha I love how weird this is

note: I bent the rules slightly in that I added an extra chicken sprite so that it would make it look like it was pecking/eating 😋

this is a beautiful comment! thank you so much for sharing 🙏

looks like it’s 750x680 now to get the normal size. That’s what I have for all of my games now at least…I think I remember the HTML exports slightly changing in the last PICO-8 update or something.

i love the mechanic :D nicely done!

hey thanks, Dan! :>

thank you! :>

thanks :)

aw thanks! :>

thanks! :)

yes, it does use hidden assets from the two secret unlockable carts :>

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FYI I actually use 750 x 640 (which is the size recommended in the PICO-8 manual) on all my PICO-8 games on itch and it works great. I think the extra width is so that you can see the clickable buttons on the side (although the layout for those is unfortunately broken in Chrome in the latest version)

I've actually noticed some of the submissions have some scaling/rounding issues where not all pixels are displayed as squares...I'm not sure what dimensions those ones are using but they are apparently not good dimensions to use :p

thank you very much for the kind words! merry xmas! :)

aw thank you so much! merry xmas :)

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i lol'd at "pills"

thanks for sharing :)

thank you! happy to hear that :)


thank you for the kind words, ElGregos! :>

thanks!! :>

a very excellent spooky house!! nice big layout, fun to explore, A++  :>

so kind of you to say! thank you!

loll that video was very fun to watch; i approve this video 👌

also...some deep lore:

[umm spoiler tag here]
if you observe *carefully*, you will see the ghost does not actually "eat" the bowl of fruit; this game is completely INTERNALLY CONSISTENT and I will not tolerate slanderous accusations otherwise!!!!!

haha I love the look of this

would a Linux version be possible? 🙏

yay! 🤞

Are there any plans for a Linux version of this?

lol I concur with these statements

pretty! :D

this looks beautiful! any chance there will be a Linux version?