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kit-agawa

15
Posts
2
Followers
A member registered Jan 27, 2025 · View creator page →

Creator of

Recent community posts

Thanks so much for checking out my game! Appreciate the kind words. :)

Glad you got this working! I really enjoyed it. I love parry mechanics in games, and the boss gives me big Yume Nikki vibes, so I really wanted to check this out! Plus music from Deviruchi! ;) 

Really nice little game, the parry felt good, it felt challenging, but never unfair. And a really cute ending. Congrats on getting this done in a week! 

Any chance you can add a web playable version before the 48 hour grace period is up? This looks awesome and i'd love to play, but I'm unfortunately not on windows. 

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I'm absolute trash at chess. But this was super fun and insanely well polished. The time limit added a ton of urgency to the game that my tiny brain couldn't really handle. But I could see myself getting addicted to this. My interpretation of the risk it for the biscuit theme was that the game should be about making the choice to risk it or play it safe. But it was awesome to see a game where you're just relentlessly forced to risk everything non stop until you win or lose. Great job! 

Added to the description! I definitely ran out of time to add a tutorial/explanatory UI stuff at the end. So I appreciate you sticking through it regardless. Thanks for taking the time to check it out! 

Thanks so much, appreciate you taking the time to check it out! 

Ahh, got super close to beating the hand, but got clipped by a bullet at the very end. I'll have to jump back in and try again later. Really fun, loved the music and sound design overall especially. First boss was interesting, had no idea i was fighting a toaster till it flipped up at the end. Second boss had the best sound design, but easiest bullet patterns. Third boss had my favorite patterns that weren't too hard, but the huge health pool made it a challenge. 

Would love to see this updated post jam to have like... a hell mode or something. I felt like the hitbox was sliiightly too big, cause i kept getting clipped by bullets that I thought I would be okay with. But that's probably just my personal preference from playing bullet hell games where your hitbox is essentially a pixel. Awesome work overall. 

Super cute! I think I got up to my 14th heist, before I decided to be a good boi and go to bed. I liked the feeling of risking it all for one more heist near the end. Really upped the tension. Cute art, very easy to understand, and fits the theme well. Congrats on getting all this done in a week! 

Thanks so much for checking it out! I totally ran out of time for explanatory UI/tutorial. So I'm happy to hear you still managed to enjoy it regardless. I really appreciate you taking the time to play! 

Thank you so much for playing! Appreciate the praise, and especially all of the super detailed feedback. These are all great points and incredibly helpful. 

Thank you for taking the time to write all of this. 

Thanks so much! Really appreciate you taking the time to play. Thank you for the kind words!

Thank you! 

Thanks so much! Appreciate you giving it a try!

Thanks for playing! 

Really liked the mechanics of this one. The flipping was great and I really liked that you had a few easter egg spots scattered around.