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kirble

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A member registered Sep 22, 2024 · View creator page →

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Really loved this game! The theme was on point- ancient egypt is very much ancient, after all. It was quite fun, though a little irritating due to the lack of diversity in relics to chose from- but that's just because of the limited time in a game jam. The aesthetic was perfect too!

A sweet and fairly simple game. Desert pyramids feel quite ancient, and the gameplay loop was rewarding, though certain mechanics (like the upgrade system) could do with some polishing. I loved the aesthetic, but the music needs a bit more love.

I have mixed feelings on this game. It's a wonderful concept, but it really does need some help with its balancing. I do see the connection to the theme of ancient with it being 'the first wheel', but from my experience with the game, it doesn't seem like there actually is a second wheel to find. After dozens of attempts through which you feel largely helpless (partially because the game doesn't have a dedicated explanation of its controls and partly because a lot of the spawns put you in a place where you can't go more than a few meters), you can finally start to unlock the upgrades necessary for proper mobility- eventually getting to the point where you're more crashing into the terrain than actually gliding on it like intended. The aesthetic was pretty nice though, and felt like it came together well enough.

this was a sweet but short little game. While cavemen feel old, it doesn't really have some of the mystique that the term 'ancient' brings. The mechanics were silly and fun, a little bare bones but with pretty good art. The art/aesthetic struggled a little bit, primarily due to the ui on the front page, but the art in the minigames were nice. I would have liked to see more 'traditional' tools though, as the more modern frying pan and cooking board didn't really mesh with the vibe of something ancient.

this one was really interesting! While I don't really feel like atari-style games are necessarily 'ancient', and while the gameplay was a bit dull with how long the pathways were, the aesthetic was on point. Still a cool thing to have made in 48 hours!

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very cool concept, seems like a wonderful story!