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Kiotokai

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A member registered Jun 27, 2022 · View creator page →

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Try as I might, any time I give you will be a lie. Trying to get this demo out has shown me I suck at meeting deadlines.

That is my goal. I hope I can succeed.

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Right now I want to make up for the lack of OTK that this game didn't have. If the new game goes well and it there becomes value/reason in investing money into it then more than likely.

I can't promise anything like KanaSensei or AltCor has, but I'm giving it my best shot. To the point that the artist might be starting to dislike me...

I greatly appreciate your support! It may seem cliche to say, but everyone's support here is really keeping me going. I always thought people said that that's a courtesy, but it's been really driving to know that people really want to play another game I made. I appreciate it wholeheartedly.! 

Yes, I am working on a new project. I'm actually 2 years deep in it at this point so I don't plan on throwing away all that time. To be fair though I have been dragging my feet for most of it. I wanted to have a demo out 4 months ago and I have been my own worst enemy when it comes to getting it done. I hope to have a sample soon.

I'm actually glad to hear you say that. My next project will have a rather in depth battle/leveling system (as far in depth a noob like me can produce) and I was actually rather nervous that it would drive players away. It's a relief to know there are players that actually look for that sort of thing.

The straight forward answer is yes. I can't say it's a major point of the game, more like a story beat. It was basically just me screwing around with the combat system to see how it worked and it ended up being an excuse to role-reverse Captain Kara. If you plan to rush through the battle scene, you fight like 4-6 battles tops. It's extremely rudimentary. 

Thank you for your encouragement! I will continue the fight!

Thank you! I appreciate everyone still hanging out here and checking in, it really makes me feel like the effort is worth it! I am still working on getting that demo out. I am technically right there. I wanted to stop as soon as I got to the first spanking scene. I just feel like it's lacking since it's the big draw. Then something like 12 new spanking games came out in January, and it DEFINITELY felt like it was lacking. I'm almost there. That just doesn't feel like much because I'm not satisfied as to where "there" is.

Just wanted to say for the record, I'm still working on that demo. I wanted to get up to at least one spanking scene. I momentarily lost my momentum with absolute flood of spanking games suddenly coming out and being overcome with sheer comparative jealousy. I'm still plugging away though.

*Looks at Calendar*

CRAAAAAAAAAPP....

I'm glad you enjoyed the game! I appreciate you taking the time to comment on it, it makes all the time put in it feel worth it. And yes, the end of the game is day three when you arrive at the resort. There are ten different endings though, so I hope that adds to it's replay value. As for more content, I have been working on a new project for the last two years, and it is growing vastly out of my control, but I am hoping to have a playable demo by the end of the year. Of course I hoped to have a playable demo six months ago, but I found a massive error I was building on top of for over a year... I hope to have something to show everyone soon though! Thank you again!

OK, I think I got it. Thanks for thorough report! It turns out it was some leftover code in an event that I changed years ago. I think the reason no one ran into the issue was because you have to avoid talking to Jade after Danica's spanking. Avoiding her locks out an event that lets you play with her butt. Heh.

I wasn't sure what the best way to fix this for you was, so first I'm going to try sending you the updated file here. I don't know how itch will respond to me linking the fix right here, but if all goes well, you can just drop it into the www/data folder and replace Map004.

Hope this works out, and thanks again for playing!

First of all, thank you for playing the game! I didn't think anyone was still interested, especially with all that De-indexing crap going on.  It's been a few years since I did some troubleshooting on this so unfortunately I can't answer off the top my head. I'm currently knee deep in another project. Can you refresh my memory and tell me what steps you took up to this point? If I can jog my memory I find a good stopping point on what I'm working on and try cracking it open again. Thanks!

Thank you! And I'm working on it!

我想把我的游戏翻译成多种语言。这很困难,因为我使用互联网应用程序,而且它们不是很好。我希望有一天我能聘请专业人士。

我很高兴你喜欢这个游戏!我正在开发一款新游戏,击球场景会得到改进。我不知道什么时候会发布。我去年就开始了,这是一个非常大的项目。

Thank you for your kind comment! It really does make my day. I am in the process of another project that is monopolizing the majority of my time, so it's encouraging to hear the work is appreciated. You have my gratitude for motivating me to keep going!

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我们正在进行新项目

It makes me so happy to know people are still playing an enjoying the game! It's always the best motivation to keep moving forward. Thank you for taking the time to comment!

Holy Crap I found my final boss!

Thank you for letting me know! I am still interested in many translations. I am still building an engine right now, so all I have is help notes. Once I figure out a good process to send, collect, and apply translated data, I will be looking for translators in earnest. I will look for you!

Thank you for your encouragement! I am currently in the process of clearing a major hurdle, so I appreciate all the well wishes I can get!

As a side note, I have been looking for translators.  I have nothing to translate right now, but its still surprisingly hard to find Asian translators. I found two Spanish and one Italian in like a day. I hope to have something easier to read for everyone in the future.

Yes. Finished in complete gameplay and all ten ending are functional and attainable, and also finished in development. I don't plan on adding anything new to the project, but I had been surprised and overwhelmed at the amount of kindness and support of the community, I have moved on to a brainstorming phase of a new project.

This Light Novel game has taken me completely by surprise, and in the best way possible. As a jaded spanko, I’m very much used to the spanking tag meaning nothing more than one quick and easily missed event, or even more common, just a few slaps during a sex scene. I gave it a go, and when Victoria got her slaps, I was certain that was going to be the end of it. I kept going though because the story was so well written and the characters were interestingly developed, I stuck around and was rewarded with jealous Lucy. Pleasantly surprised, but still sure that was it. Yet I kept going. The characters were showing real reasons why they were drawn to the MC, not just some tired generic MC with the attraction of a freakin’ incubus for no damn reason. A trope turned beautifully on its head. He wasn’t perfect, he got mad when appropriate, didn’t have a cool or slick response to everything, and wasn’t OP just because. He was a messed up kid for a reason and now he’s trying to get his life together, I was sold. Not only do I think he deserves to be with a nice girl, he absolutely does right by them, wanting to help them out of their legitimate reasons to seek his protection. I was sold and kept going just to see what would happen even if I was sure my fetish was no longer in the game. I have never been so happy to be wrong! I kept reading for the character development, and I was rewarded with more and more red asses and somehow became more hooked than I already was. I won’t say this light novel game is perfect, but it’s been perfect for me. Everything I want to see is here. Yes, it is a harem style relationship where everyone is after the MC and somehow cool with him bedding every girl he sees, but somehow the story is so well written, my immersion is never broken. He’s not some lying cheating sex addicted deviant that chases every ass he sees. He’s honest, values the girls feelings and opinions, admits he’s selfish for wanting them all but they can only be with him,  and best yet, the MC isn’t a simp for any of it. His goal first and foremost is getting his life together in his cafe to live his modest dream. He’ll turn down beautiful women if they think they’ll interfere with his goals, but he’s not so heartless as to turn away someone in genuine need and makes for some amazing situations. Sarah being so resistant and repulsed by the MC yet somehow constantly having to accept begrudged spankings has become my favorite thing to replay. My only quip was going to be how Akutski just fell on his lap and the Headmistress seemed to be blindly chasing his dick too, but again great writing brought both of those full circle. This is absolutely amazing work and just had to say so. If I have to sum up how impressed I am by this, all I can really think to say is I’ll see you on your patreon. MAGNIFICENT work!

Also, sorry for the rant.

The swarm is at the town entrance, all the way to the right. Right above the guards watchtower. A cutscene should play when you reach the spot.

I honestly wish I knew how to make this playable on android. It's mostly a plugin issue. Though I've been told by a number of users that Joiplay makes RPGMaker games playable on android. I'd try it myself if I had android.

I can understand most of these things I suppose. I mean I am a proponent of once I have the game, I should be allowed to play it how I want, modding and such, difficulty level and otherwise. The ones that just gut the game for spank material are the only ones that are kind of insulting.  My only real complaint is that I miss out on the community. I want to hear what people think, good or bad. I want to know the characters they liked, what aspects there should be more or less of. I want to respond and talk to people. I can't do that if I don't even know where my game is. 

But these are all just quibbles. There's nothing I can really do about it and I am incredibly appreciative of who's already here and the few places I posted it myself. It's not going to stop me from moving forward or make me put up walls to stop people from doing it. I just thought if the game was free in a place that was easily accessible, in a few places, everyone that shares this kind of interest could come together in these few places and we get a little community thing going.

But again. Quibbles. It's an "ah well" moment. It's sort of ironic to ramble about this at this time of year, because it really just makes me thankful for what I do have, and like this page says, I'm thankful for everyone checking this silly game out and just having a good time with it. It really makes my day.

I'm glad you enjoyed the game! I feel fond nostalgia towards that Super Nintendo area JRPG too. It was some of the first stories I loved when I was younger. It is why I chose RPGMaker. 

And yes, I remember showing up on pirate sites the first day I posted here. I have no idea why. Payments are totally optional (And appreciated) so I don't understand why. It's not a big concern. I just miss out on the comments and admittedly, watching the download count makes me happy as well. It's the only thing I lose with piracy. Oh well.

Thank you for your kind words and support! It's truly motivating! 

Use the "Download Now" button on this page. At the bottom of the list, download "Walkthrough.pdf" It will answer all your questions.

My apologies. I am not sure I understand the question. I will try my best though. There are 20 memories in total. There is no feature to replay the events, unfortunately.  To use the "Fantasize" option, you have to have points in the characters faction. Yes, Sally does have an ending. It is during Jean's route. All the memories and endings are mapped out in the Walkthrough. I hope this answers some your questions. Thanks for playing!

*Overwhelmed Happy Noises*

Thank you very much for your kind words! Please accept a Paladin hug from Valera for taking the time to express them here! I am appreciative to hear what worked and didn't work, but it really hits home to know you liked the characters and writing! I don't remember if I ever said it anywhere, but what I really wanted to do was tell a good story and make people feel excited to see characters. It's really motivating to know they came across so well.

A piece of advice I was given when learning RPG Maker was to not make the game you want to make on your first go. Sound advice, because I clearly had no idea how to implement any mechanics in this game. I managed to get through it though, and the finished product was able to garner a reaction like this, it really gives me the drive to get started on that one project roiling around in my head. So thank you again! 

Unfortunately no, I don't have the knowledge or wherewithal to produce one, but many have pointed out to me, it all works fine on Joiplay. That may be a solution.

I was looking into this issue and unfortunately, I only found one person who said they had a similar problem. When I asked for details, they said it was because they had an OS older then osX and they resolved it by using joiplay on their phone. I'm afraid I wasn't much help with the matter so far.

Thank you for your well wishes! No new team members as of yet though. As for android version, I can't pretend to know what I am talking about there. I just recently learned how to make the game playable on older Macs. Although, the simplest solution seems to be to use JoiPlay on your phone or tablet. It makes RPGM games as well as other platforms work on your phone. Hope this works out how you want it to!

My apologies. I wish I had someone that could translate for me. I am working with one artist and myself. I hope to become popular enough to start a team someday.

That's actually pretty ingenius... some Doki Doki Literature club thinking there! I think I will have to implement something like that if I think of going at this again...