The straight forward answer is yes. I can't say it's a major point of the game, more like a story beat. It was basically just me screwing around with the combat system to see how it worked and it ended up being an excuse to role-reverse Captain Kara. If you plan to rush through the battle scene, you fight like 4-6 battles tops. It's extremely rudimentary.
I'm actually glad to hear you say that. My next project will have a rather in depth battle/leveling system (as far in depth a noob like me can produce) and I was actually rather nervous that it would drive players away. It's a relief to know there are players that actually look for that sort of thing.