idk i played 4 levels, u just walk around and shoot enemies, how is it related to the theme?
KingBling
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https://play.google.com/store/apps/details?id=com.Blingames.FloorIsLava
Unlock & Play as more than 16+ different characters as you go. Simple controls and enjoyable gameplay with friends or strangers as well as offline.
All new game modes including Hoop-A-Loop, Color Drop, Color Run and lots more. Unlock different types of equipment. Open up Pet Loot boxes and obtain Rare & Exclusive Pets for your very own Pet Collection.
Leveling System, progress as you go forward overcoming the rising lava and unlock new tools to help you get that sweet victory.
https://kingbling.itch.io/floor-is-lava-pvp-nextbots

Made this Cute Animal Merging Game in my hobby time. Giving it a try and providing some feedback would help me improve not only this game but ones I make in future!
Link: https://play.google.com/store/apps/details?id=com.Blingames.JungleParadise
Link: https://play.google.com/store/apps/details?id=com.Blingames.JungleParadise
Jungle Paradise is a classic and simple merging game as well as a relaxation game. Swipe your fingertips and move them to merge 2 Animals of the same level to get huge rewards. At the beginning you are provided rewards depending on the merging and the higher level you get. You need to buy new one and merge the same Animals in order to get better and upgraded ones.
Game Features:
1. Swipe across the screen in order to merge Animals of same kind.
2. Cute Animal Graphics along with a Shop to purchase more!
3. Unlock bonuses, rewards and special skills as you progress.
4. Relax your brain by simply playing the game.
Itch Link: https://kingbling.itch.io/jungle-paradise-aim-to-win-diamonds
Made this Cute Animal Merging Game in my hobby time. Giving it a try and providing some feedback would help me improve not only this game but ones I make in future!
Link: https://play.google.com/store/apps/details?id=com.Blingames.JungleParadise
Made this Cute Animal Merging Game in my hobby time. Giving it a try and providing some feedback would help me improve not only this game but ones I make in future!
Link: https://play.google.com/store/apps/details?id=com.Blingames.JungleParadise
Idk if I deserve it or not. Anyways I checked your game and let me tell you if you smooth out your transitions and make the movement less sloppy and add in more friction/anti-movement (force in direction opposite to movement). It will make it such a good free runner. You can even create proper maps and put it on Steam.
Just for clarifications since people think I blatantly took/copied the source code from somewhere else. No I havnt, I built the game from scratch and its just thats its heavily inspired from Projection. No harm in confession what I believe is fine. No rules state that you can't derive your inspiration from existing prototypes and brainchilds. Thank you. Negative critisism accepted here!
FOR ANYONE WHO WANTS TO CHECK HOW I MADE THE GAME
https://github.com/YashArvindPatel/Think-Big---GameJam-Entry
For 2D/3D Transition check this script out:
Go to the Assets -> Scripts -> Mapper3Dto2D.cs, if you just want the logic for 2D to 3D transition and vica versa.
For Game Logic check this script out:
Go to the Assets -> Scripts -> GameLogic.cs, JumpScript.cs, both combine to create the character movement and scene transistion/level transition.
If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape.
Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.
If you have any questions you can ask me no problem.
FOR ANYONE WHO WANTS TO CHECK HOW I MADE THE GAME
https://github.com/YashArvindPatel/Think-Big---GameJam-Entry
For 2D/3D Transition check this script out:
Go to the Assets -> Scripts -> Mapper3Dto2D.cs, if you just want the logic for 2D to 3D transition and vica versa.
For Game Logic check this script out:
Go to the Assets -> Scripts -> GameLogic.cs, JumpScript.cs, both combine to create the character movement and scene transistion/level transition.
If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape.
Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.
If you have any questions you can ask me no problem.
FOR ANYONE WHO WANTS TO CHECK HOW I MADE THE GAME
https://github.com/YashArvindPatel/Think-Big---GameJam-Entry
For 2D/3D Transition check this script out:
Go to the Assets -> Scripts -> Mapper3Dto2D.cs, if you just want the logic for 2D to 3D transition and vica versa.
For Game Logic check this script out:
Go to the Assets -> Scripts -> GameLogic.cs, JumpScript.cs, both combine to create the character movement and scene transistion/level transition.
If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape.
Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.
If you have any questions you can ask me no problem.
Oh ok. Idk how one would check if the triangles of the mesh of objects intersect with planes (Maybe on collision check distance of each triangle from the plane? Idk). But that simply means I am yet to study and research more into things before I can try my hand at it and comprehend that haha. Thanks a lot. Ill treasure your comment till I learn things and try replicating your method (That is if you dont mind). Sounds interesting btw n love you for sharing the info.
https://github.com/YashArvindPatel/Think-Big---GameJam-Entry
Go to the Assets -> Scripts -> Mapper3Dto2D if you just want the logic for 2D to 3D transition and vica versa.
If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape.
Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.
If you have any questions you can ask me no problem.
https://github.com/YashArvindPatel/Think-Big---GameJam-Entry
Go to the Assets -> Scripts -> Mapper3Dto2D if you just want the logic for 2D to 3D transition and vica versa.
If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape.
Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.
If you have any questions you can ask me no problem.
Ya, even though the Game's idea is literally the same. It was difficult to come up with the calculations where the plane and the cubes intersect, finding the edge points, then using GL.Draw on that.
It can be easy to claim its copied but I had no source code to look at. I came up myself how to transition between 2D n 3D. Anyways enough rant. Ill send you the link as soon as I setup the github. Sorry for the delay.
Ya, your point is right and fair to claim so too I suppose. I will gladly deny any prizes if this game even wins, although the owner doesnt even care at this point I suppose. Or simply remove my submission which supposedly works as well. Though your arguement is just and I appreciate the tone. Kinda got offended at ur earlier comment but I can see where you come from and how it looks from your viewpoint. Hehe.
Haha your point is indeed valid. I was looking into a 2011 game called DigiPen and how that game was made when I got linked to a game inspired from that since DigiPen must have been mentioned on that Jams page as well. Since I liked the idea from both I implemented them here.
Even tho the game may look similar. The approach with which I made is change of view and character movement is different. Also I think its perfectly fine with you keeping the game in your video. Its your call in the end :P
Well its heavily inspired. And I dont make games for originality. I make them to check if I can achieve functionalities similar or same as games I love. I have recreated a lot of other famous games too.
Also I am actually kinda proud that someone recognized and connected the same link to a game as well made as Pr0ject1on, haha. I appreciate your words despite how they may seem.
Edit: Originality has lost its meaning. Every piece of art is always inspired or copied. I wont deny trying to replicate the game but every thing starts with a base level. Take a simple example of Minecraft that was copied exactly as Infiminer. But then it was build with its own unique functionalities. Same goes with Facebook and Myspace or Paint and Photoshop (examples from different fields).
Well its heavily inspired. And I dont make games for originality. I make them to check if I can achieve functionalities similar or same as games I love. I have recreated a lot of other famous games too.
Also I am actually kinda proud that someone recognized and connected the same link to a game as well made as Pr0ject1on, haha. I appreciate your words despite how they may seem.
https://itch.io/jam/bada-soch/rate/747315
Can you make a compilation of playing various games from this jam? Include mine is possible thx.
nooo noo, I wasnt saying about your boss. It is all cool and fine in your game. I was referring to my game's boss. https://itch.io/jam/bada-soch/rate/747315.






