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King25GPro

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A member registered 84 days ago · View creator page →

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I played the game and I can say that the idea itself is not bad, but there are some small nuances that would be better fixed.

The first thing I noticed is that your menu screen itself is tied to the upper left edge. You need to make it so that the background itself stretches with the window resolution. That is, when the game starts, the window is normal; as soon as you enlarge it to full screen, the window becomes huge.It is necessary to make the stretching dependent on the screen resolution

The controls for this game are non-standard and a little unintuitive. The A and D keys themselves work as they should, but you can't move up and down. The only thing that works is the small arrows, which isn't always convenient. It's better to make a binding, but WASD.  Shooting is the most non-obvious aspect. Shooting is done with the spacebar; it's better to make it so that shooting is done with the left mouse button. 

If this is your first game, then congratulations, it's a good start for a newbie.

What I can wish for you is to develop and study further. And you will succeed. The main thing is not to stop and not to give up.

Hey, thanks for your comment. I think I fixed the error. Try playing again if the error persists or nothing happens. Let me know what platform you're playing on and the circumstances under which it occurred so I can fix it permanently. 


Please leave a comment if the error is fixed or if any other problems arise. Write in the comments so I can fix it.

The game itself is interesting. I would like to point out several points that should be improved.

Firstly, the sensitivity of mouse movement. Yes, it is there. If you turn the slider, it's either the leftmost position or the extreme position. It rotates too slowly or it rotates too quickly. It's better to make several adjustments to this so that you can adjust it better. Play this game. Try what will be optimal and set it as the default, not the extreme right position.

Secondly, from the web version itself, set the resolution much higher, at least 720p, so that your eyes don't hurt from the low resolution when you expand the game, so that it takes up more of the screen.

What I also wanted to add is that when you break a door, from the moment of the first hit, there should either be a counter, after a certain number of hits, the door should disappear, or at the first hit, a timer should start that will remove the doors, because the debris can remain for a very long time and interfere with the passage in the room, they cannot even be moved, or make a feature so that, for example, when the door is split, the Elk places it as a separate object and when you press the blow on it, it simply flies off


I hope my reviews helped you.

This is a link to my game: https://king25gpro.itch.io/the-black-mouthed-fortune-teller

(2 edits)

Hi everyone! I just published my game, "The Black-Mouthed Fortune Teller", on itch.io!

Genre: Fortune Telling / Card Simulation

You can play the game here:   https://king25gpro.itch.io/the-black-mouthed-fortune-teller

About the game:

In this game, you encounter a fortune teller with a unique ability to read cards. You can ask her questions that have a clear "yes" or "no" answer (for example: "Will I get a new car?"). Using her magical abilities and years of experience, she performs a 3-stage card spread to reveal your answer.

I need an honest answer about my game. I would like to know about the mechanics themselves. Will it be interesting to play? What can be added to this game? If there are any bugs that can be fixed, and what content can be added instead? You can write a comment with all of the above and send a link to your game.

Thanks for checking it out!