Thank you, I saw the HP type version but not the other.
King_Melon
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How would I use 'this' to reference the holder of a weapon with dynamic params? I am trying to do it so the weapon will calculate the bonuses based off of custom params of the holder. So something like:
0.00005*$gameActors.actor(1).cparam(0)+0.00001*$gameActors.actor(1).cparam(1)
but instead of hard-coding $gameActors.actor(1) I want it to be dynamic. I dont have a full mastery of 'this', but that paired with how rpg maker calls events and objects makes me lost
As a note, this is possible through changing the core file rmmz_objects (or making a plugin to change the core file) in two places. Game_Action.prototype.itemHit and Game_Action.prototype.itemEva. itemHit is used for accuracy and you can define different hit types as different parameters (I have different accuracy for melee, ranged, and magic) and itemEva is used for dodge and you can have multiple based on the hit type.