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kindlykelpie

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A member registered Feb 23, 2017 · View creator page →

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yes, this is very helpful, thank you!

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hi, this was noted in the readme file in the download, and I'm finding that I'd probably like to create multiple music rooms for my project, so I was wondering how exactly I would go about that? I wanna clarify that I'd specifically like to be able to have different players/bars for different tracklists (and ideally, different screens), so hopefully that's actually feasible.

additionally, I would also like to know if it's possible to disable the music room at times. currently, it cycles through the track list when playing the game, but there are certain moments where I want specific music playing and nothing else, so I'd want to turn it off during those times and re-enable it later.

oh, thank you for letting me know! I should've been more thorough about that before leaving a comment, I guess, whoops.

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I really like this game! The character designs are cute (and a bit creepy as well, in the best way), and I'm very interested in the story. I'm also curious to see more of the Jester who was mentioned a couple of times (I know that one won't be a romanceable character, but I'd still like to see them since they were referenced)!

I like the creepy aura that's created in some of the moments with the weird eyes and sounds and things. And I also love how Pierrot is illustrated when he gets creepy and passionate about the main character - the heart eyes especially.

I will say there was a slight error in the English version at one point with the use of a feminine term in the 3rd person ("her") if I recall correctly, so I'm assuming that's a holdover from an original draft or script or something. Just a small error I noticed, but it didn't detract from the game as a whole.

Anyway, I would love to see more of this! Pierrot is my favorite right now, but I'm curious about Harlequin for sure. Can't wait!

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This is a fantastic game! I really like the premise, and aside from just downright sounding and looking great, the visuals and sound set up the atmosphere well. The sound in particular - the ambient noises and the music - really creates an immersive story. Especially in the more tense or frightening moments as the way the music picked up really had me feeling the tension and unease.



SPOILERS BELOW:

I also liked how the choices sneakily built up potential outcomes. For example: I didn't think much of the forest option at first - it felt like a pretty normal decision. It's nearby the cemetery, so of course the characters would think to go there to walk and clear their heads as an option before going to the morgue - no other particular reason that would be an option, right?

And then as I was choosing options for where to go within the forest, and the characters started expressing feelings of unease, I remembered one of the phantasm texts had revealed something about the fate of Doe's (or should I say Ethan's?) body, and I realized what that meant could happen and the relevance of the path directions. Of course, that's just my experience, so I don't know if that was more obvious to others right off the bat, but I like how that kind of snuck up on me and had me going "wait a minute, didn't that-? ... oh no."

Also, on that note, can I just say I love the phantasm bits? Avery being referred to as an "evil sneaky guy" in a conversation and that being referenced later on in a phantasm immediately told me who it was lurking around Jude's room (prompting me to put the IDs down, as I knew Avery could make use of them). They really are narratively important, and the added information influenced my decisions, so I liked their inclusion a lot. Really great stuff.

And similarly - the indicators after decisions for the main character's emotional state and being able to find the right set of directions in the forest to find Ethan's body were extremely useful. Sometimes visual novels can leave you to flounder a little bit as you wonder what different choices you could make to get a different outcome and what significance they hold. Or sometimes they make it obvious in a way that can come across as a little inelegant (and that obviousness isn't always bad, but it can ruin a sense of mystery which is what this game is going for). I feel like this game struck a great balance there, carefully guiding and influencing the player's choices without straight up telling you, letting you figure out what they mean as you go.

I guess this is the only negative thing I have to say, that I also saw a couple other reviewers comment on: I do think the game lacked a bit more explanation as to what Jude's motive was. I had been wondering that since the beginning when he killed the main character - why? The simple explanation of him being envious of Ethan (and then offing the MC to cover up what he did) really didn't feel like it added up - I felt like there could've potentially been more there personally, maybe more elaboration of his perspective to emphasize why he did it. I could've been reading too much into it though. It doesn't detract from the game's best points at all, so it's more of a minor, inconsequential thing that bugged me, to be honest.

Like I said, a fantastic game in general, with so many great elements! Love when I find a good visual novel like this that really pulls me in with its story and impresses me. Great work! :)

Wonderful little game! The art is beautiful and I love the design of the love interest, Shavil. The voice acting was fantastic, too. I was also captivated by the little bits of story - a shame it wasn't longer, but it was for O2A2, so fair enough. Really lovely work! :)

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yeah, I'm in the middle of playing at the moment, and I'm a bit alarmed at how little concern is shown for the relationship between the MC and the BF... like personally maybe I wanna try to keep the relationship?? even if it's not "for real," I feel skeezy trying to "seduce" the guys for reactions to figure out who the kiss was from ;w; and the fact that no one brings it up feels unrealistic to me, but idk. realistically, I'd just rip the band-aid off and ask everyone (and tell the BF asap), but alas, that doesn't make for as compelling a story I suppose...

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I really like this game so far! The character art is beautiful, and I'm intrigued by the characters. I think I prefer Sevin at the moment, just because I typically prefer more standoffish love interests, and I find him just a tad prettier - but Damien's secret obsession is also making me interested...

I'm curious where the story is headed, especially given that the main character is a witch! On that note, I also love the familiar Tis and his weird shapeshifting(?).

Excited for future updates! Not to rush the dev, of course - good work takes time and energy! :)

I really liked this game! I found it cool that there's a fourth unlockable ending after getting the three other endings. And as a big fan of characters who fit the yandere archetype, I really enjoyed Leu (especially liked to see how he acted when the MC wasn't around. Always love to see yandere characters reveal their true colors when no one's looking). The art is very cute too!

As a side note, I didn't know what "idée fixe" meant, so I looked it up, and what a neat phrase to use for a game like this! Great game!

Pretty sure you have to get all 8 endings first, but after you get them all, go back to the beginning where you enter Milo's nickname, and enter "love" as the nickname. It'll proceed from there. There's two choices (so kind of like two endings actually), and they lead to different dialogue and outcomes - one of the choices (I believe it's the first, but it could happen with either choice possibly. I'm not sure) will cause you to lose all your saves and endings.

What I did is I chose the first option, and then, after losing everything, I just hit skip throughout all the options to get all eight of the endings again. Then I went back for the second option. So that way I could see both. If you wanna see them both without all that work in the middle, then I guess you might wanna pick the second option first and then go back for the first option, but I'm not sure if that's how it works.

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This game is so very adorable - and Mychael gives me possibly the strongest case of cuteness aggression I think I've ever had, ngl, lmao. I just wanna squeeze him - he's so cute it hurts (and of course, I also love the moments where he doesn't want the MC to leave, hehe...). The art and design of this game is stunning, and I just love the writing and overall story (and I love Mychael!! obviously...)!

Very very excited for future updates!! I wanna snuggle that mushroom man if at all possible, or at least give him another hug!! TwT

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This game is SO detailed for a free game, wow. 8 main endings, the option to choose a cute (or silly) nickname for Milo, one true ending (with two variations), even three secret cutscenes in the load page that show up based on the route you're on?And easter egg references to other VNs (a lot of which are games with yandere style characters, just like this one). Plus the art style is very cute (and so is Milo, can someone please save this poor cutie from the main character, omg).

I also just found out there might be some more minor little updates and additions in the future? Holy cow!

Great game, 10/10, cannot recommend highly enough!

ahhh, this game is so so good!! I just finished the last of the four routes and I got good endings on all of them first try because I'm a winner >:) not sure I can bring myself to go for the bad endings now lol. Xyx and NakedToaster are my favorites (esp Xyx). I love them so much!! (also FFXIV referenced? yes!!)

anyway, thank you for making this game. I'm definitely gonna replay it multiple times just to enjoy it all over again!