This is a fantastic game! I really like the premise, and aside from just downright sounding and looking great, the visuals and sound set up the atmosphere well. The sound in particular - the ambient noises and the music - really creates an immersive story. Especially in the more tense or frightening moments as the way the music picked up really had me feeling the tension and unease.
SPOILERS BELOW:
I also liked how the choices sneakily built up potential outcomes. For example: I didn't think much of the forest option at first - it felt like a pretty normal decision. It's nearby the cemetery, so of course the characters would think to go there to walk and clear their heads as an option before going to the morgue - no other particular reason that would be an option, right?
And then as I was choosing options for where to go within the forest, and the characters started expressing feelings of unease, I remembered one of the phantasm texts had revealed something about the fate of Doe's (or should I say Ethan's?) body, and I realized what that meant could happen and the relevance of the path directions. Of course, that's just my experience, so I don't know if that was more obvious to others right off the bat, but I like how that kind of snuck up on me and had me going "wait a minute, didn't that-? ... oh no."
Also, on that note, can I just say I love the phantasm bits? Avery being referred to as an "evil sneaky guy" in a conversation and that being referenced later on in a phantasm immediately told me who it was lurking around Jude's room (prompting me to put the IDs down, as I knew Avery could make use of them). They really are narratively important, and the added information influenced my decisions, so I liked their inclusion a lot. Really great stuff.
And similarly - the indicators after decisions for the main character's emotional state and being able to find the right set of directions in the forest to find Ethan's body were extremely useful. Sometimes visual novels can leave you to flounder a little bit as you wonder what different choices you could make to get a different outcome and what significance they hold. Or sometimes they make it obvious in a way that can come across as a little inelegant (and that obviousness isn't always bad, but it can ruin a sense of mystery which is what this game is going for). I feel like this game struck a great balance there, carefully guiding and influencing the player's choices without straight up telling you, letting you figure out what they mean as you go.
I guess this is the only negative thing I have to say, that I also saw a couple other reviewers comment on: I do think the game lacked a bit more explanation as to what Jude's motive was. I had been wondering that since the beginning when he killed the main character - why? The simple explanation of him being envious of Ethan (and then offing the MC to cover up what he did) really didn't feel like it added up - I felt like there could've potentially been more there personally, maybe more elaboration of his perspective to emphasize why he did it. I could've been reading too much into it though. It doesn't detract from the game's best points at all, so it's more of a minor, inconsequential thing that bugged me, to be honest.
Like I said, a fantastic game in general, with so many great elements! Love when I find a good visual novel like this that really pulls me in with its story and impresses me. Great work! :)