The game didn't restart for me so I asssume I didn't finish the tooth puzzle. Guess I should go back to it lol.
Kind Constraint
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Thanks for playing! The look command just reiterates the room description. When I started the project I had ideas of looking at various objects and parts of the room with a proper parser "look window" etc. But the idea got very quickly out of hand in terms of the scope. I then changed it to reiterate the description in case the text box got flooded with too much text but even getting that much text on screen started to seem out of the scope for the room system I had designed. Definitely needs a big systems rework if I'm going to touch it again in the future.
Thank you for playing! I did have some broader ideas for rooms and interactivity (including rooms that are solely focused on story and emotional impact) but got quite burnt out a few days into the jam with what I thought at first was a rather small scope. I probably won't revisit this immediately but sometime down the line I'd love to flesh it out more with better systems and interactivity. (And far better management on the backend)
I think I encountered a bug when picking up the wizard causing some of the sprites to duplicate and being unable to leave the building. But other than that the art is charming and although it took me a second to get used to the combat system I did enjoy seeing a turn based rpg in the game jam. For as far as I got I didn't find the theme super fitting although I do enjoy the setting of Ancient Egypt
Very fun. I also used this as an opportunity to try and learn Godot. Very simplistic but I have to say I'm a big fan of the potential of just walking around and collecting items in this strange place. I think if you ever wanted to take this further you have a great foundation for a nice puzzle game.
