Thanks for playing! The look command just reiterates the room description. When I started the project I had ideas of looking at various objects and parts of the room with a proper parser "look window" etc. But the idea got very quickly out of hand in terms of the scope. I then changed it to reiterate the description in case the text box got flooded with too much text but even getting that much text on screen started to seem out of the scope for the room system I had designed. Definitely needs a big systems rework if I'm going to touch it again in the future.