The music is so funny xd Nice game
KimiV.V
Creator of
Recent community posts
I agree the game needs a good tutorial, easing into mechanics and clearer visuals for things like losing health, healing, doors ETC. Next time I make something those are definitely the first thing on my mind. Also you got me to realize the slipperiness would probably not have been a problem, until I designed a level where it became a big problem. It was my first time building levels really, and it shows. In the future I gotta build the levels to fit the mechanics of the game better. Could have gone a little slower less slippery movement for these levels, or build levels that require more speed. Thank you for the valuable insight and checking my game!
Yeah I should have made things clearer haha. You constantly lose health and the colors get more corrupted, kinda to be more thematic and to encourage going faster. Didn't wanna make it too hard so the cubes heal you to full. But it should really be explained in a tutorial I never had the time to make. Glad you liked it!
The art is amazing and the concept of the game fits the theme really well. It's maybe a little too difficult, but I enjoyed the challenge. I really wanna play more, but I'm genuinely stuck on the 4th level where the console is. The ladder after the console doesn't seem to go all way the way to the top. I've tried wall jumping, but can't make it work. Maybe I'm missing something?
This game was a blast. I forgot how much I loved these style of games as a kid. And the music is incredible!! I was very motivated to try keep going further to hear the awesome vocal section. I feel like the upper driving areas could have used something there. And I think you don't get money for a winning run, so I felt scammed since I still wanted to try the last car I hadn't unlocked. But I just got it with a new run real quick :)
I definitely should have looked more into fixing the slippery feet.
The "tutorial" image is in the guide in the main menu, but my menus are definitely bad, so I should have perhaps made it a pop up you are forced to see. Or just made a better tutorial!
I played around with different visual corruption ideas, but settled for a less abrasive option. There is for sure a better middle ground though I just had to move forward with something.
The garbage collector for the healing is a such a good idea I wish I thought of.....
And I intended to add more levels of progression to the corruption of the music, but ran out of time. At least it corrupts a little.
I'm so glad to hear the shoutout on the music though. I thought I might have wasted precious Jam time making it, instead of fixing the slippery feet, but thankfully it seems to have helped the atmosphere a lot and was more than worth it :) (Plus I LOVED making it)
Thank you for such an in-depth look at my game and even playing it twice in such a stacked jam. I will definitely keep making games.
Bloodthief dev logs is where I first heard about the level editor. First time trying it and I’ll be using trenchbroom from now on haha.
I couldn’t figure out how keep it fast and remove the slippery feet, but after the jam I’ve found something better. If only I looked more into it earlier 😅 Thank you!
