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I agree the game needs a good tutorial, easing into mechanics and clearer visuals for things like losing health, healing, doors ETC. Next time I make something those are definitely the first thing on my mind. Also you got me to realize the slipperiness would probably not have been a problem, until I designed a level where it became a big problem. It was my first time building levels really, and it shows. In the future I gotta build the levels to fit the mechanics of the game better. Could have gone a little slower less slippery movement for these levels, or build levels that require more speed. Thank you for the valuable insight and checking my game!