A really, really cute game. Julian's and Rosalyn's dynamic was my favourite, as was with Blatella. I'd love Buzz Bee to be more expanded on, but that's just me. Now, excuse me, I'm going to check your page.
Kimisaw
Creator of
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Oh no... (An ingame reference)
The game is very charming and I can tell you put some love and care into the game, especially with how the fish changes throughout the game. This feels like a fancy version of Fishy, a browser game I played as a kid.
Overall I had a good time and even if the graphics aren't very good, the charm of the game will have me coming back for more.
Nice game, keep it up.
I really dig the models and the atmosphere, which are amazing, especially the forest. You really did a great job on the models part. But you kinda forgot it is listed in the official SCP Foundation that there is a blueish fog, and you changed it to frighten a player later on, but to me it was anticlimactic.
I don't mean to be harsh, but I was met with a bug in my first playtrough, and when replayed properly I was a little disappointed by the SCP noises.
Let me tell you what I mean. The bug was that I started with no sound, so I had no idea there was even a narrator. I walk in, and I get an obstacle. I try to walk around it, and after bumping into invisible walls and wandering for about a minute I make it to the end of forest 1. I go to futher, and my game suddenly ended, which was, that I didn't hear it, of course.
These fake bear noises were quite unfitting. Check this official page for reference, since it is listed in the actual wiki what sounds it makes:
http://www.scp-wiki.net/document-860-i-and-ii
http://www.scp-wiki.net/document-860-iii-and-iv
I like how you animated and thought up a model, which was surprising and uncanny (which scares me out of my chair). I didn't properly see it in the second playtrough, there was a large thing clipping into me so I had to replay in order to see it.
Edit: I forgot to list that the menu music sounds like something from an mmorpg, and it took the immersion away.
I was short for me, and only got a few flinches because of jumpscare elements.
I also want to give you a tip - the footsteps are too loud and they are too fast-paced compared to your ingame speed.
It definetly got potential, but I had nothing to do once a certain scene played out (dont wanna spoil it on here), and nothing new happened afterwards. I played for about... not even five minutes.
The idea is really good. Try starting the player with something small, then build up from there. You definetly have a lot of space to scare.
I will definetly play again in the future to see what you made :)