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(1 edit)

I really dig the models and the atmosphere, which are amazing, especially the forest. You really did a great job on the models part.  But you kinda forgot it is listed in the official SCP Foundation that there is a blueish fog, and you changed it to frighten a player later on, but to me it was anticlimactic.

I don't mean to be harsh, but I was met with a bug in my first playtrough, and when replayed properly I was a little disappointed by the SCP noises. 

Let me tell you what I mean. The bug was that I started with no sound, so I had no idea there was even a narrator. I walk in, and I get an obstacle. I try to walk around it, and after bumping into invisible walls and wandering for about a minute I make it to the end of forest 1. I go to futher, and my game suddenly ended, which was, that I didn't hear it, of course.

These fake bear noises were quite unfitting. Check this official page for reference, since it is listed in the actual wiki what sounds it makes:

http://www.scp-wiki.net/document-860-i-and-ii

http://www.scp-wiki.net/document-860-iii-and-iv

I like how you animated and thought up a model, which was surprising and uncanny (which scares me out of my chair). I didn't properly see it in the second playtrough, there was a large thing clipping into me so I had to replay in order to see it.

Edit: I forgot to list that the menu music sounds like something from an mmorpg, and it took the immersion away. 

Thanks for the feedback on the game! I'm glad you shared your criticisms. The game can't grow without it.

As far as the fog goes, if you look in document iv you'll notice that the fog is a red tint when subject 1 is in 860-1. There are some original things that I have changed, (like the monster, which is never visually described beyond a paw, and audio was never described past a roar. [I realize this roar that is currently in game is not ideal, and will be replaced later]) but overall the final version of the game will MOSTLY adhear to the Foundation Wiki for those 4 explorations. There will be some changes I make for creative control. (SCP containment breach did this as well) But the goal is to more adhear to the documents for the demo. Thanks again for your feedback and I'll definitely be taking it all into consideration for the future of the demo and the final game as it takes shape.