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Killey The Killer

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A member registered Aug 22, 2018 · View creator page →

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I don't have the exact time but I think it tooks me arround 5-10 hours like you said on this pâge

Yeah some event like that can be super cool I agree, even if there is already a Big Space Worm roaming arround in the space layer at lategame

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So I've finished the game, I have more feedback to give :
- When I thought the space was mostly empty of enemies except for the giant wasp and bees, I discovered that a giant creepy space worm can destroy me and my ship while I try to harvest an asteroid. That legit scared me first time.

-Near the end of the game, I feel like the only good weapon against the litteral army of sometime tanky enemies is the flamethrower, his piercing and high DPS make it the only really usefull weapon at this point.

-When I want to buy something on the ship, we should be able to buy multiple times the same thing without having to press space bar multiple time. It's especially noticeable when you want to buy ammo, so you have to press space bar dozens of time to buy everything. Maybe I'm stupid and there is a fast way I haven't figured out to buy more ammo faster.

-It's kind of sad there is only one boss type (the egg thing) I expected more compared to the 2 (3 if I count the space worm?) sub bosses.


I think I've listed everything I wanted to say about this game. Good job ! This game is interesting. I'm looking forward for updates. I'm done with this game for now.

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I have played this game for 3-4 hours now and the concept of "you have to collect ressources but the more you harvest the planet, the more enemies spawn to attack you" is very solid. For now I have some question, opinion and suggestion :

-The space is definitely big and somewhat empty as far as I've seen, I've only seen some static asteroid with great ore in it or some sort of varying sized bees trying to attack my ship but I go too fast for them. It looks like sort of loading screen, but you have to hold some button to progress that loading. Maybe doing some sort of event like moving asteroid filled with great ore or more powerfull enemies with great reward can be interesting.

-Maybe change the way the robot tells you tips because as far as I see he tells tips randomly and regularly and this  can get boring, maybe make it talks about stuff happening on screen such as talking about the yellow ore when the player is harvesting some yellow ore.

-The artifacts should have  a sort of rewards because for now, they are just objectives to the player to finish the game, I don't really get satisfied when I got one because they basically do nothing special, maybe some of them can unlock some special abilities or improve your weapons in some way like "make you ship shoot three projectiles instead of one" for example ? Maybe it's the same issue about the boss hearts but I don't get a single one for now.

-Where are the bosses ? For now I've encountered two mouth black hole and one big worm poping out the floor and shooting stuff at me. I suppose they are the sub bosses but I haven't encountered a single big boss yet. Maybe I should explore further or go deeper but when I go deeper I encounter grey block which I suppose is bedrock.

-I like the atmosphere a lot, it's like Risk of Rain but more eerie and creepier, the music help a lot.

I will go further in the game, it has very good premise. Looking forward for more content because the game can be kinda repetitive with time.

Ici ou sur gamecodeur? Car sur gamecodeur je l'ai déjà fait. Merci encore!

Et hop une nouvelle mise à jour qui ajoute de nouveaux sons, une période d'invicibilité pour le joueur quand il est blessé et un mini boss.

Le premier niveau est dés à présent terminé

Here is a new update addind more noise, an invicibility time when you are hurted and a brand new mini boss.

The first level is finished now.


Hello, I'm Killey The Killer and I have released a beta from my first game, a shoot em up.

It will contain at least 3 levels and maybe a secret one with a mini boss and a boss in each one.

There is currently one level with 6-7 different ennemies and one boss.

I would like to get comment from the community about this game if there is any issue.

Bonjour je suis Killey The Killer and j'ai sorti une beta de mon premier jeu, un shoot em up.

Il devrait contenir au moins 3 niveau (et peut être un ou deux niveaux secrets) avec un mini boss et un boss dans chaque.

Il y a pour l'instant un niveau avec 6-7 ennemis différents et un boss.

J'aimerais avoir l'avis de la communauté à propos de ce jeux si il y a un problème (hormis une difficulté potentielle du jeu que j'assume totallement)


https://killey-the-killer.itch.io/shooter-project

Merci, je compte pour la prochaine mise à jour finaliser ce niveau (car il y a un gros blanc juste avant le boss), retirer le son metal gear des tourelles (peut être qu'ils ont déposé une marque pour "!"), créer une période d’invincibilité pour le joueur (mais moins de point de vie). Au final je compte faire au moins 3-4 niveau normaux avec un mini boss et un boss ainsi peut être qu'un niveau secret qui sera une référence à un jeu que j'aime bien.

Merci encore de ton commentaire, même si actuellement, je trouve que tous le budget du jeu est passé sur le boss (j'adore les boss et j'aime à présent aussi les programmer)