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KillerTankHUN

13
Posts
3
Following
A member registered Sep 29, 2022

Recent community posts

(1 edit)

You need to do something with the fixed game-size because I can only see this even if I use resize:


Well technically the snail only reached 1/3600 of the speed of light 

Light travels at roughly 300,000 Km/S and you "only" need to achieve 300,000 Km/H what is like 7,5 time the escape velocity.

You're welcome.

The weaker tape has only a visual effect but no real game change no matter how many you buy you still need to wipe 4 time on it to remove even when the visual go away after the first wipe:

Yes there is:

The Export Save is still don't work: "Failed to copy save data to clipboard" error message

I found a bug? 
In the Trello you posted this:
"Allows the player to decide which items should be consumed first, and which should be not be consumed at all (unless you’re about to die)."
I put my Small Water Bottle on DoNotUse thinking it will only use it when I about to die, but no, in my supplies I died from water running out with 5 bottle of water in my pocket.

Can you recharge your rover in Talos?

I got softlocked the same way.

If I can have an ideal here, having an artifact there can be a thing:
An artifact what is made out of shadows and generate shadows and dimensional disorder, so after you broke through the door you get an 10 minute long blue search to find the source of the darkness and at the end you find the artifact, what after you absorb (lore text) you didn't find any change for a few minute but when you reach in to your pocket for water you find the same darkness inside of your pocket and somehow is't feel bigger then before (+ 100% inventory side [if it's to op then only +20% (or +1)]).

Does anyone else encountered that when in the (first?) cave you try to blow up the rocks when the first text try to pop up the game crash?

In Tutorial cheat library you get stuck in the automatic movement.

Great game; patiently waiting for 0.1.3.

I have an ... idea.

A permanent stat increase optionts.

WAIT!!! Wait! wait, put down the pitchfork, let me explain.

There would be 2 type (tier) of potion: lesser and greater.
For example:
Lesser strength potion would increase youre meele attack damage by 1 and the greater by 5, the greater would cost 4 time more to create then the lesser.
Speed: 10 and 50%.
HP: 1 and 5 ETC

How can you obtain the recipe:
All the "bosses" (the goat, the poison wyvern, the shadow spawnin skeleton) have a 1% chanse to drop 1 lesser and 0,1%  chanse to drop the greater recipe. These recipes would be unique so you would't get a duplicant of them.
The real kicker come from the cost of the  recipe.
I'm talking like 1000 metalic 500 holy 500 fey and similar cost for the lesser.

Easy to obtain: no
Easy to farm: definitely no
Would give a further goal: for some definitely; others ehh not so much.
Would be some crasy people out ther how would grind it like crasy:
absolutely (including me).

This is just an idea, but maybe you can considered it puting in somting similar, I know it supposed to be a difficult game, but it would be a great reward for thos who put a lot of time and effort in the game and
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I JUST GOT AN EVEN BETTER IDEA:

Who about if you put this in the 1 life mode because you have "the knowledge of all mortal languages" so you can read this ancient books about the recipe.