Neat game. The map was a little basic though, it'd be neat if it was larger. But if you did that, I would provide a transparent grid on the map in order to help draw straight lines
KillerOfKing
Recent community posts
That was pretty cool. If I were to make some suggestions:
- I would lower the prices on the beginning upgrades, but lower their effects, essentially making it a longer curve.
- I would also add some kind of upgrade that changes the fruit, which would make the juice worth more money (orange->lemon->apple->etc)
- Maybe have a limit on what the character could carry, then add an upgrade that would increase this.
- The names of the upgrades don't really tell you what they do
That was really cool and well made. One small thing I noticed that a lot of other devs don't take the time for is how you prioritized using renewable resources (water pouch, synthesized food) when needing to refill stats. I was worried that would be a problem, where it would always default to the best or the worst
I would remove the quota system. It doesn't really add much to the game, since you basically are never at risk
Bug: If you gather too much food (mine was around the beginning of the ATM), you overflow the food counter causing it to go negative, meaning you will fail the next quota, essentially making the game incompletable