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(+2)

That was pretty cool. If I were to make some suggestions:
- I would lower the prices on the beginning upgrades, but lower their effects, essentially making it a longer curve.
- I would also add some kind of upgrade that changes the fruit, which would make the juice worth more money (orange->lemon->apple->etc)
- Maybe have a limit on what the character could carry, then add an upgrade that would increase this.
- The names of the upgrades don't really tell you what they do

(+1)

Thanks for the suggestions! I do like the idea of having different juices, I'll probably add them in a future update :)

(1 edit) (+1)

if anyone is curious!!!

Strength: Decreases time to shake trees.

Dexterity:  Increases juicing speed and orange picking up speed.

Speed: Increases  speed of the character.

Fertilizer: Increases the amount of oranges growing per tree.

Advertising: Increases the amount orange juice is sold. ($5-$5-$10)

(+1)

I think you got a few things mistaken/missing some info:
Dexterity: Increases orange juice speed and the speed at which you pick up oranges
Advertising: Increases the speed at which customers show up. Does NOT raise prices

(+1)

This is correct except advertising 3 actually does raise the price to $10

so confidently wrong about something so obvious