Good question -> the (non logical) logic is that even thought it's not functional to the shortest route for winning, you or your partner might want to force a detour to know how you would answer as a couple to a certain Prompt. I mean just read prompt n10. That shit is pure evil 🤣
Killer Bunny Studios
Creator of
Recent community posts
A short bitsy adventure about breaking up with your planet.
https://killer-bunny-studios.itch.io/time-to-say-goodbye
Hi everyone!
I made a one-pager list of 6 terrible Draconic Complications for your fantasy adventures.
Includes dragon-themed catastrophic events such as raining dragons, a dragon-zombie-like epidemic, and the moon actually being a hatching egg for a God-like dragon entity that eats the world. (good luck with that)
DISCLAIMER: It is 100% meant to be absurd and outrageus, but it might "shake things up a bit" in the adventure and lead to some unexpected twists.
Would love to know what you think!
Check it out on my itch page! 👇
https://killer-bunny-studios.itch.io/draconic-complications


Hi everyone!
Not sure if you know Classic Korg (I think it's a GREAT entry point for solo rpg adventures/ solo board games!) but I created a Final Fantasy adaptation based on the Korg system.
- 7 locations to visit with encounters, quests and rewards
- 4 classes (FIGHTER / THIEF / BLACK MAGE / WHITE MAGE)
- Shop with +20 items
- Tons of Final Fantasy I references <3
It really is a love project since almost every summer I re-play FFI, and I missed the vibes. Plus I loved playing Korg!
Would love to get your feedback on it:
https://killer-bunny-studios.itch.io/final-korg-fantasy
P.s.
approved by Dungeon Havoc himself! <3
Hi there! First of all thanks a lot for playing and for your feedback!
I can assure you Korg Classic is as punishing and as minimalist 🤣 but it doesn't mean I cannot iterate on it!
To answer your doubts:
- You do not get automatic heal just by shopping - potions and high potions are the mean to heal.
- Unless specified "once per location" or "use once" the items are always 'on' providing passive bonuses
- Ideally you can choose the location freely in 2 moments: 1) at the start of the game 2) when you finish a quest. If you want to move from one location to another mid-quest you should use the airship (5gp)
- Total freedom on where to start, but honestly yes, I designed Cordelia Outskirts to be kind of a starting quest!
On how to improve: would it help if I added one extra card "adventurer's journal" (or something) with extra tips / tricks / FAQs clarifications?
Thanks for the feedback!
I based this on a no-code generator engine, but I'll try to do my best to check if a low-code solution can help develop a saving feature or a downloadable file 😀
BTW if you liked the generator make sure to check out the cards too -> https://lucabarboni.itch.io/side-quest-cards
Thank you! If you liked it make sure to check out the cards -> https://lucabarboni.itch.io/side-quest-cards
I am honored and amazed that you are looking into this and translating, thanks!
BTW the intro and the encounters are truly based on a trip I did with friends and what happened there/surreal stream of consciousness we had in the car at night while figuring out how to get there :D
Let me know your feedback if you manage to play!
Thank you! I personally like to give players freedom to deviate from the main quest when playing TTRPGs, so I needed a way to come up with new side-quests quickly, regardless of the setting or ruleset. That's why I created this system : )
BTW on the original page of the Side-Quest Cards you find an example of them into play to brainstorm a quest!
https://lucabarboni.itch.io/side-quest-cards
Cool work! I think it can be a nice addition even to broader and more classical TTRPG adventures for "Escort" type of quests.
Question: based on the "Guard the caravan. Don't die. Get paid" and specifically the "Get paid" part, have you thought of a treasure / bounty / prize system for which at every completed run the players can get some kind of powerup or growth?
I think it might add both motivation and replayability value.
Best!
Wow thanks a lot for the time you took for playing and writing all of this, it's very precious to me in this phase of early testing 💎
I already adapted some things, uploaded the new version of the pdf and written this DevLog update:
https://lucabarboni.itch.io/hdt/devlog/748275/14-iterating-on-early-feedback
It would be great to know if reviewing (or re-playing!) you can see some things you mentioned already addressed and solved by the current renaming of some things.
BTW yes, your character was clearly Batman.






















