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Killer Bunny Studios

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A member registered May 16, 2021 · View creator page →

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Good question -> the (non logical) logic is that even thought it's not functional to the shortest route for winning, you or your partner might want to force a detour to know how you would answer as a couple to a certain Prompt. I mean just read prompt n10. That shit is pure evil 🤣

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Thanks a lot!! Consider giving a ⭐⭐⭐⭐⭐ review if you liked It 🙏

A short bitsy adventure about breaking up with your planet.

https://killer-bunny-studios.itch.io/time-to-say-goodbye

Hi everyone!
I made a one-pager list of 6 terrible Draconic Complications for your fantasy adventures.

Includes dragon-themed catastrophic events such as raining dragons, a dragon-zombie-like epidemic, and the moon actually being a hatching egg for a God-like dragon entity that eats the world. (good luck with that)

DISCLAIMER: It is 100% meant to be absurd and outrageus, but it might "shake things up a bit" in the adventure and lead to some unexpected twists.

Would love to know what you think!

Check it out on my itch page! 👇
https://killer-bunny-studios.itch.io/draconic-complications

Ahaha great! Let me know how they manage :))

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Honestly one of the best micro-rpg manuals I have ever read. Straight to the point but contains enough subtle details to still retain personality and a cool grim-dark mood. Awesome work man, bravo 👏 👏 

Very nice work! With very little space you managed to create a super rich setting. Love the cover art / hexmap concept! 

Awesome art and concept!

Hi everyone!

Not sure if you know Classic Korg (I think it's a GREAT entry point for solo rpg adventures/ solo board games!) but I created a Final Fantasy adaptation based on the Korg system.

- 7 locations to visit with encounters, quests and rewards
- 4 classes (FIGHTER / THIEF / BLACK MAGE / WHITE MAGE)
- Shop with +20 items
- Tons of Final Fantasy I references <3

It really is a love project since almost every summer I re-play FFI, and I missed the vibes. Plus I loved playing Korg!

Would love to get your feedback on it:
https://killer-bunny-studios.itch.io/final-korg-fantasy

P.s.
approved by Dungeon Havoc himself! <3

Hi there! First of all thanks a lot for playing and for your feedback!

I can assure you Korg Classic is as punishing and as minimalist 🤣 but it doesn't mean I cannot iterate on it!

To answer your doubts:
- You do not get automatic heal just by shopping - potions and high potions are the mean to heal.
- Unless specified "once per location" or "use once" the items are always 'on' providing passive bonuses
- Ideally you can choose the location freely in 2 moments: 1) at the start of the game 2) when you finish a quest. If you want to move from one location to another mid-quest you should use the airship (5gp)
- Total freedom on where to start, but honestly yes, I designed Cordelia Outskirts to be kind of a starting quest!

On how to improve: would it help if I added one extra card "adventurer's journal" (or something) with extra tips / tricks / FAQs clarifications?

Thanks I really appreciate! Let me know if you have any feedback!

Your design is so f*****g cool. Such an inspiration 🤘 and great sword ideas!

Thanks!! I saw you created like 4 different Cairn Backgrounds for the Jam! Wow!

May I ask you what was your process for ideas?

And where do you find the art? 

Very cool and original style!

Came here from your Instagram, big fan of solo play game design : )) will definitely give it a try!!

Got here from here  👇👇👇 and got the game. Cool project and super cool seeing a "live commentary" of the concept coming to life!

Yep I think you did it: essential but no less dynamic and interesting dungeon crawl (gave it a try today :D)

I really like the card - dungeon - crawling logic, I was thinking of something similar for a long time! Cool idea!

Thanks for the feedback!

I based this on a no-code generator engine, but I'll try to do my best to check if a low-code solution can help develop a saving feature or a downloadable file 😀

BTW if you liked the generator make sure to check out the cards too -> https://lucabarboni.itch.io/side-quest-cards

Thank you! If you liked it make sure to check out the cards -> https://lucabarboni.itch.io/side-quest-cards

You are so right : D just added! Thanks for reporting

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I am honored and amazed that you are looking into this and translating, thanks!

BTW the intro and the encounters are truly based on a trip I did with friends and what happened there/surreal stream of consciousness we had in the car at night while figuring out how to get there :D

Let me know your feedback if you manage to play!

Thanks for the feedback! 

Cool original art, and love the "momentum chain" dynamic!

I love the weird-surreal-everyday setting. 
Plus, there is clearly a lot of love for the staff of your Copy Shop. And hey, if John Harper himself said it's nice, who am I to disagree? Good job!

Thank you! I personally like to give players freedom to deviate from the main quest when playing TTRPGs, so I needed a way to come up with new side-quests quickly, regardless of the setting or ruleset. That's why I created this system : )

BTW on the original page of the Side-Quest Cards you find an example of them into play to brainstorm a quest!
https://lucabarboni.itch.io/side-quest-cards

Cool work! I think it can be a nice addition even to broader and more classical TTRPG adventures for "Escort" type of quests.

Question: based on the "Guard the caravan. Don't die. Get paid" and specifically the "Get paid" part, have you thought of a treasure / bounty / prize system for which at every completed run the players can get some kind of powerup or growth?

I think it might add both motivation and replayability value.
Best!

Thank you, I'm glad you appreciate the unusual setting! Ahah looking forward for the goblin version then

Looks amazing and I really love the "walk around and collect rocks" aspect of it. Will definitely try it!

Amazing work both art and rules wise! I will definitely play it but before that I want to properly print and fold a color copy of it : P

Thank you so much for the feedback, I really appreciate!

I will make sure to update with clearer instructions about leveling up and what [COM] means.
(BTW checked your jam submission too and it looks amazing!)

Thanks for the comment!


As of now no,I have no plans on expanding it.


To me it was more of an exercise to do a 1 Page RPG and create something out of the inspiration from Tactical Waifu.


But your proposals make sense! If you'd like to create a kind of "supplement" you have my blessing 👍

Super cool concept and art! (loved the idea of the ritualistic letter opener)

Great game! Really had a blast with this and still cannot beat my record from the 1st game ever : D

Wow thanks a lot for the time you took for playing and writing all of this, it's very precious to me in this phase of early testing 💎

I already adapted some things, uploaded the new version of the pdf and written this DevLog update:
https://lucabarboni.itch.io/hdt/devlog/748275/14-iterating-on-early-feedback

It would be great to know if reviewing (or re-playing!) you can see some things you mentioned already addressed and solved by the current renaming of some things.

BTW yes, your character was clearly Batman.

Thanks!!