It shouldn’t. I’ll check it out.
Keylen
Creator of
Recent community posts
I like the premise, but lack agency and clarity in what I'm doing. I don't know what is before me and what I should do so I just click things and read what is happening. I suppose it would help to have any sort of UI that is visible at all times so that I have instant feedback of what my actions do (I click recruit Orks and see the number go up). The same goes with the state of my enemies - should I ready for an assault, can I choose to attack someone or do I have to wait for the game to let me? I don't know.
In short - would like to play more but with more clarity and agency.
You’re at work and don’t have time to play but still want to make some Progress. Set up training plan, choose 1 hour, then come back after an hour to see how it went. A bit like a Pomodoro timer. But yeah, a lot of people arę complaining about it being useless so I’ll rework it or get rid of it altogether.
It's a prototype that I've been working on for past 3-4 months. Made in Godot with no prior knowledge of the engine and limited coding experience. You plan your training routine, work out, upgrade your character and then fight with true enemies of humanity such as annoying people at the bus stops, hidden parking meters or inflation. There's also a cat helping you.
And yeah, that's that. Appreciate any feedback. Lov ya, godspeed etc.






