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Keylen

19
Posts
1
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13
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30
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A member registered Nov 07, 2016 · View creator page →

Creator of

Recent community posts

It shouldn’t. I’ll check it out.

Yup, agreed. More content is needed either way. I feel the prototype is stuck a bit between being idle and not idle but maybe embracing it would be a way to go?

I like the premise, but lack agency and clarity in what I'm doing. I don't know what is before me and what I should do so I just click things and read what is happening. I suppose it would help to have any sort of UI that is visible at all times so that I have instant feedback of what my actions do (I click recruit Orks and see the number go up). The same goes with the state of my enemies - should I ready for an assault, can I choose to attack someone or do I have to wait for the game to let me? I don't know. 
In short - would like to play more but with more clarity and agency.

You’re at work and don’t have time to play but still want to make some Progress. Set up training plan, choose 1 hour, then come back after an hour to see how it went. A bit like a Pomodoro timer. But yeah, a lot of people arę complaining about it being useless so I’ll rework it or get rid of it altogether.

It's a prototype that I've been working on for past 3-4 months. Made in Godot with no prior knowledge of the engine and limited coding experience. You plan your training routine, work out, upgrade your character and then fight with true enemies of humanity such as annoying people at the bus stops, hidden parking meters or inflation. There's also a cat helping you.

You can play the proto here - https://keylen.itch.io/violence-is-the-answer

And yeah, that's that. Appreciate any feedback. Lov ya, godspeed etc.

Wonderful looking and sounding little game. Plays well too.

That's awesome. Chuckled all the way while I played.

Yeah, well, hard to say anything about that. Didn't love it, didn't hate it.

Great idea and presentation. Waaaaaay too hard for a regular person. There's not enough time to asses what is wrong and give rating on the spot.

Ok, the intro genuinely made me laugh. Apart from that, the concept is fine, the gameplay a bit on the easy side. All in all had fun.

Yeah, scope is a bitch in Game Jams. Still, great you managed to deliver a playable thing that people can enjoy.

Did't have fun really.

Didn't really understand the concept and didn't have much fun.

Nice concept but not much for gameplay besides running back and pressing attack.

Great, fun idea. Gameplay is quite imbalanced because of the randomness of hero movement and overall level design. Still, good effort.

The idea is interesting but the gameplay feels like work more than fun.

Wasn't invested enough to go past 3rd level. Jumping wasn't good enough.

Yes, game is good.

Hey, thanks for the nice comment :)