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Key Wraith

A member registered Mar 13, 2017 · View creator page →

Creator of

Recent community posts

Thank you!

I'll do my best to attend the stream! Thank you!

(Edited 1 time)

Wow, I am impressed with your persistence! Clearly there is not quite enough information given by the game.  I wanted to keep the information low, and let it kind of emerge from the game board, but there is clearly not enough. There are 3 levels of units. Villager upgrades to warrior or archer, warrior upgrades to berserker or knight and archer upgrades to mage. Then there is the special dragon knight that I am very happy to see that you discovered. But what the game does not tell you is when your group of guys can no longer upgrade, thus throwing them at goblins has no upside and you are wasting units. Goblins and Druids are semi predictable, because they will only have a chance to spawn on forest tiles, thus you can simply do your best to avoid forest tiles to avoid the possibility of an encounter. That is a good idea in the start of the game, since the more units you have, the more damage you deal as well. I have beat the game myself, so it is beatable, but it might require a decent seed and economic with when you take a chance against enemies. I am very impressed with how persistent you were in finding the mechanics, clearly that is not something one can expect from the average player, so the game needs better information. Thank you!

The recent b11 of Unity actually added MacOS support for IL2CPP, so I will try to compile and upload.

Hi, sorry I missed it. Looking at the stream recording it looks like you didn't get to my game?

Thank you!

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at gmail :-)

Thank you!

(Edited 2 times)

Thank you for your feedback! Turns out that implementing UI from scratch on a seven day deadline for a game is a really bad idea. Each race has a slight variance to their base stats. Humans have an even distribution of 8. The stat pool then holds the rule that you can only give a single stat type a +10, so Dwarves can get a maximum strength of 19, while an Elf can only get a strength of 17, where as the Elf has a higher dexterity, perception and intelligence. This would have been a lot more interesting if proper ranged combat and spells got implemented in time, of course.

The game should definitely bring up a question whether to quit the game rather than exit immediately. Specially since exiting sub-menues or cancelling the action to shoot conditions you to press the escape key.