Thank you for your feedback! Turns out that implementing UI from scratch on a seven day deadline for a game is a really bad idea. Each race has a slight variance to their base stats. Humans have an even distribution of 8. The stat pool then holds the rule that you can only give a single stat type a +10, so Dwarves can get a maximum strength of 19, while an Elf can only get a strength of 17, where as the Elf has a higher dexterity, perception and intelligence. This would have been a lot more interesting if proper ranged combat and spells got implemented in time, of course.
The game should definitely bring up a question whether to quit the game rather than exit immediately. Specially since exiting sub-menues or cancelling the action to shoot conditions you to press the escape key.