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kevin.velasco

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A member registered Jun 06, 2024 · View creator page →

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¡Hola! Muchas gracias por tu retroalimentación, la aprecio mucho. Entiendo lo que mencionas, quizá faltó más información o un pequeño tutorial para explicar mejor la mecánica del juego.

Sobre el lore de los vehículos, actualmente hay tres tipos: un automóvil, una ambulancia y un camión. Cada uno tiene características distintas, por ejemplo, la ambulancia se mueve más rápido y el camión ocupa dos carriles, lo que añade variedad al desafío.

Respecto a las mejoras, me parece interesante la idea de que los vehículos tengan un impacto más allá del sonido, como puntos o efectos en la jugabilidad. El tiempo del jam fue bastante limitado y trabajé solo en todo el desarrollo (arte, programación y sonido), por lo que muchas ideas quedaron fuera, pero sin duda consideraré estas sugerencias para futuras iteraciones.

¡Gracias nuevamente por tu feedback!

Sorry, when building the video game we moved the sprites of the plant growth process down one layer and it can't be displayed, even so it works correctly with the following process:

We select the seed in the menu

We go to the ground, press the space bar to plant the seed, wait 5 seconds and press F to water the plant, again we wait 5 seconds, and press F again to water and grow to the last phase, we wait again the 5 seconds and press R to pick up the flower, we go to the npc to give it to him with the E key, once we interact a sound is played according to the flower we gave him, if it is correct he goes away if not wait until the correct order is given to him

Sorry, when building the video game we moved the sprites of the plant growth process down one layer and it can't be displayed, even so it works correctly with the following process:

We select the seed in the menu

We go to the ground, press the space bar to plant the seed, wait 5 seconds and press F to water the plant, again we wait 5 seconds, and press F again to water and grow to the last phase, we wait again the 5 seconds and press R to pick up the flower, we go to the npc to give it to him with the E key, once we interact a sound is played according to the flower we gave him, if it is correct he goes away if not wait until the correct order is given to him

Sorry, when building the video game we moved the sprites of the plant growth process down one layer and it can't be displayed, even so it works correctly with the following process:

We select the seed in the menu

We go to the ground, press the space bar to plant the seed, wait 5 seconds and press F to water the plant, again we wait 5 seconds, and press F again to water and grow to the last phase, we wait again the 5 seconds and press R to pick up the flower, we go to the npc to give it to him with the E key, once we interact a sound is played according to the flower we gave him, if it is correct he goes away if not wait until the correct order is given to him

Sorry, when building the video game we moved the sprites of the plant growth process down one layer and it can't be displayed, even so it works correctly with the following process:

We select the seed in the menu

We go to the ground, press the space bar to plant the seed, wait 5 seconds and press F to water the plant, again we wait 5 seconds, and press F again to water and grow to the last phase, we wait again the 5 seconds and press R to pick up the flower, we go to the npc to give it to him with the E key, once we interact a sound is played according to the flower we gave him, if it is correct he goes away if not wait until the correct order is given to him

Thank you very much, I focused on giving it that Japanese touch so that everything felt right and yes, I lacked feedback explaining how the mechanics worked, but I didn't have the time :(. Even so, I'll explain that you had to press the left mouse button and move it back and forth as if the mouse were the knife. Poor customers :)

Yes, I missed some feedback explaining how the mechanics worked, but I didn't have the time :(. I'll explain anyway, you had to press the left mouse button and move it back and forth as if the mouse was the knife. Thank you very much for your comment, I'll keep it in mind for future projects.

I was amazed by the art and animations, and even though I didn't really understand the gameplay, I had a lot of fun watching cockroaches come out, fish fall, and the other elements. Good job.