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Kettle and Clock

14
Posts
58
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A member registered Sep 06, 2016 · View creator page →

Creator of

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To be honest the leaderboard is currently local only and pre-filled with random numbers. Updating it with an online leaderboard was on our list of maybes...

I'd love it if you could update the pages to have a white background so that I can print it out without consuming ALL of my ink... Also it would help if you could combine all the PDFs into a single multi page document, I think theres online tools that can do that for you.
also, a note on the page explaining that it's a card game, and the PDFs are all pages of a print and play version or something, I was very confused to begin with. 

Art is super cute!!

It feels like there is an intention in the game design but I can't understand what actions I might take or do... this could be solved if I could actually print and play it. 

Would be nice to have something to do to restore mana, I ended up with a lot of downtime with nothing to do. Everything runs nicely though!

Neat idea!

Crashes after the first action, which I can't pick because it defaults to eat, possibly because I pressed enter to end the narrative scene?

Played this for a little too long trying to see how many of the rooms I could defeat. Best score is 3 in a run. Nice, smooth platforming, though I wish there was some kind of hint that you could do a wall jump, took me a while to figure that one out.

All things considered, it handles super smooth, and as far as I can tell everything is implemented well. Sad that there's not more to the game, I had fun jumping around and warping back.

I think its a neat idea, not sure how much I misunderstood and how much it's not implemented, couldn't get over the first hill. I like how it plays with time tho, is neat

When you lose the game it resets you to the last day, not the first

So sorry about that! I've fixed it up now

Only managed to get in one session of this before online schedule hell pulled the group apart but the character creation process was lovely, inspiring and simple and the one session we played was wholesome and soft.

I picked these up on the way to a character creation night for the restart of our FLGS DnD league. As the players made their way through the process of making their characters I pulled cards to ask questions of my players. The responses from those made some of the most curious, interesting and deep characters, and now all of the other groups are jealous of the group dynamic we already have before we even start playing. These questions are amazing!

Fantastic resource for both contemplative preparation and heat of the moment emergencies. 10/10