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Ketsueki

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A member registered Jan 29, 2018 · View creator page →

Creator of

Recent community posts

Yes the version numering was a silly noob mistake on my part, you see I´m only a new dev and this is my first game.

Been into this like a year learning and the game is pretty young still so the numering will be corected next version ;)

NO! Don´t worry mimic will not instant kill or perma stun you... THAT WHOULD BE BULLSHIT!

He will be a optional bonus monster in each area and hard to fight.

You can see mimic his level and all other monsters level and decide to run if to dangerous!

Ketsueki is very fast coz of her light side. She always start the fight first turn!

The mimic is only a special loot or catchable for those strong enough ;)

Also there is always the retry function to save you from a unfair gameover.

The game is not about mindless puisment but fun and challenge and sometimes troll =P

The game is not a salty dungeon crawler game but a adventrue dark rpg so no worries there.

Yeah I don´t like rng myself... if you notice in my game. Skills have power levels and always do the same Damage nivau.

Ofc you make more damage of higher stats and level but you can always plan the skills you use tactical.

You have full controle on the damage and outcome and calculate it.

The damage has no bullshit damage variation miss or crit if you not noticed yet ;)

That makes the game special from other rpgs, breaking out of the rng meta!

Yea I think you should play normal mode since you seem experinced, others might go esay mode first x,D

Monsters can actually hit hard if you make them angry by lowering there health.

They all have now special abilities after all so normal mode is also harder now!

Hope I can soon bring this new version live... but oof... so much more work to do.

I really underestimated the things that still needs fixing and updates.

Older updates where always very minor changes while this update will be worth 3 or more updates.

Ofc I could already push out a new update and call it 0.3.0 since a lot things are changed now but.

There whould be no new area and story in them  or enemies so... meh?

Let´s wait till I got the new areas done ya? (=

Thanks Fooljastic, the Skill tree "Infinity Circle" Is quiet a interesting challenge but it will make the game even more custom

And more fun to play since the player has more choices, in playstyle and skill configuration.

Also unlocking things makes fun in general, atleast I think so (=

Also I was finally abel to add after image effects for Ketsueki her physical speed based teleportation and leap attacks.

So the game will be even more pleasing, in combat and visuals.

Even so it still is using some rtp here and there sadly... but I got no money and make this game with all I can tho.

I try atleast being creative and work with what i have.

Yes I changed the colours of the beam to violet, red, black themed more twisted less girly x,D

Well my potato recovered for now, no idea how long the pc survives...

I lost no progress all is fine but made a backup just in case...

Upgraded today also animations for all elemental spells and more impact for them and phyiscal abilitys.

The sinful heartwave beam in the preview had no balance yet and was a WIP a test version x,D

Also that boss is quiet op anyway for a reason =P

Thank you fooljastic, ketsueki has more HP in this screenshot since she is a higher level there ;)

Yes Lucifer was the right hand of the god of gods, but the story will show why and how it all happend that he has fallen.

I plan a chapter 0 for his and ketsueki her mothers backstory somewhere in the later game.

The books and talking to him will give the player an idea of what has happend but not go into full detail.

To keep them guessing and interested, same for who exactly killed the mother and why.

I also add new items to the game, for crafting and buffs etc.

So monsters drop different things, exploring the castle is rewarded with lore and bonus items.

Just so it makes more fun to fight and search =D

Yes well, to be honest, I was just surpised people have interest at all.

Rpg maker games not have it esay, but at this stage of the game not really care that much with views.

It´s a good idea to also present the game on other sites, but I rather focus atm on the game development itself.

And yes don´t worry, I don´t want to push a rushed version, I want to counter bugs to happen and more updates.

So the next version is worth playing and is not over in 10 minutes x,D

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That´s the first time ever hear of such a weird problem.

All you have to do is, open the zip file and then click on the game.exe

It should start the game and be instantly abel to play it without big loading time or anything.

If it dosen´t show for you then something is wrong with your computer.

Maybe it blocks the game from starting or is not working with windows version.

Maybe check your computer settings and try again. =/

I´m glad you like the new secondary text system aswell!

Yes the normal summons are not done...

It´s very noticeable in the demo that they do lack in there true purpose.

The original idea was... make God summons cost a lot mp + give a HP over time debuff.

They cost way more but are also very powerful, hard to controle and long cooldown.

They have strong offensive power but lack in support and have no heal and buffs they can use on you.

While heroes and monsters have way more ways to support you in terms of buffs and healing.

Also they esaier to controle and cost less mp and give no hp over time debuff.

So using the gods is for bursting while heroes and monsters are for tactic and support and some for littel burst.

I want the balance there, to make them ALL useful and have a role, depending on player style and situation!

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Yes for now normal lesser monsters have not much moves, however gods and heroes all have there unique moves and signature moves ;)

As for Ketsueki, 80% of her moves are already in the demo game, but they get harder to learn, you need to level up higher to unlock them + most of them are not fully developed ^^

But if you wanna spoile yourself you can unlock them by grinding.

I would not recommend to grind to an insane high level and then when the game contiunes using that save x,D

It would ruin the balance and fun, the challenge would be not that much present anymore.

Wich is the case in most rpgs, the more you grind the esaier it is to win.

However I had a lot players crying the game is to hard wich is why I made it esaier for now.

There is a plan to add esay, normal and heartless mode for the game later on.

Items and shops are not fully developed yet and only there to play around with thats why some are 0 cost ;)

Thanks again for your feedback and interest. I am healthy again and the game will NOT die anytime soon! <3

I work on a secondary message system atm however... there are bugs that needs fixing before I can contiune the story sadly =(

I will do my best to progress the game and yes it can take a while. Good things need time.

As you might noticed I don´t use the default message system and summon system + more...

All those features need more time t be fleshed out, BUT I want them to work to make the game more fun and unique.

I could create you a boring find the 4 crystals play generic hero boy and save the world rpg in 1 week or less.

But I doubt you want that ;) Me neither wich is why Itry to create this game, and make ketsueki a interesting yet weird charackter ^- ^

Until next time!

PS: Press F4 for Window Mode!( I thought that´s common knowledge for players but... I might add that in the options aswell later on)

Thanks for your feedback Fooljastic!

Yes I know my speeling and gramma isn´t that great, wich is why a native english speaker ( editor) will take care of it in the full version.

In the a alpha demo however where concepts and story text + functions change day by day, it´s not helpful for now to use one.

As for the HP, Ketsueki has already 1000 HP at game start even when Level 1 and has a lot strong abilitys.

She is infact the strongest Playable OC in the game, so you saying because the HP value is represented like in most rpgs in a smaller scale

You don´t like that? You want a meaningless extra 0 behind her 1000 HP ? So 10000 HP? So it looks cooler and feels more powerful?

I get what you saying. And I will consider it in a later version, when I got time. But it will not change the balance at all.

Since the damage and defense values would be adjusted. 10000 HP would make you broken ... And ketsueki is already strong.

I´m sorry that the game ended and you felt sad about it. But that´s what demos are =(

I try make more content when I find the time and health to do so.

I struggel since I create this whole game from scratch on my own.

There is no big team or company behind this, thanks for the interest in the game FoolJastic.

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Well now you played it so... thanks (=

Hope you liked it, even tho... it still has it´s issues with gramma.

I will rewrite a lot of the plot + once choices are in the game again it will get complicated.

That´s why a editor for the game will come maybe in late beta state, once the story and dialogue is set in stone. ^- ^

Hello, yes the game was taken down for a short while.

Because I not wanted the player to download the buged version.

There was a bug going on that prevented you to save.

Now the download is up again with the fixed version.

Enjoy the game and merry christmas! <3

Enjoy the crash free version ^- ^

Hope everything goes well for you from here on out.

Best of luck for your Game.

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Hey Kill_Switch, nice to see you here, well no.

A game server is planed for the future, but not for now.

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Hello Guys, The Dev of Heartless Angel here:

Things are going better then planed even tho I work on the game alone.

I managed to update a lot of maps & sprites in the last 3 weeks.

Also added to the game keyboard configuration, so you have WASD Support.

Maybe in the future also Gamepad support ^-^

Thanks for all the people playing the game!

I´m happy you feel that way, didn´t know about that reputation tho, my alpha version 1.0 had some heavy negative feedback =P

But I tryed to improve since then and not gave up on the game idea and project.

^- ^ Hello

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If there are any question regarding the game or someone find a game breaking bug, please let me know.

please keep in mind this game is made by only 1 person wich is me.

However, I would really appreciate some feedback ^- ^