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kerri_irrek

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A member registered 42 days ago · View creator page →

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About

INTERROGATION is a text-based psychological horror game built in Python with Pygame. It puts you alone in a dark interrogation room with a suspect. You have a flashlight, a notebook, and a partner officer waiting outside the door. That's it. The pressure builds every second — while you stay silent, the suspect draws closer. Your goal: ask the right questions, catch the lies, and close the case before it's too late.

The game's visual style is noir brutalist — a monochrome aesthetic, monospaced font, scanlines, and glitch effects that evoke the feel of an old CRT monitor. Atmospheric music plays throughout.

Gameplay

The core loop revolves around two opposing forces: distance and the flashlight.

The suspect creeps toward you slowly but relentlessly. The further the interrogation progresses, the more aggressive his behavior becomes. The only thing holding him back is a light shone directly in his face. While the flashlight is on, distance increases. The moment you lower it, he starts closing in again.

But the flashlight isn't unlimited. The battery drains while in use and recharges slowly in the dark, forcing you into a constant balancing act: use it now, or save the charge for later.

Meanwhile, you're running the interrogation:

  • Ask a question — the next question from your prepared list. The suspect answers, and his response appears letter by letter on screen, like a visual novel. Some answers contain contradictions with the evidence.
  • Ask the officer — your partner outside the door passes along the next piece of evidence: CCTV data, forensic results, witness statements. This is how you catch the suspect in a lie.
  • Notebook — open a full log of every question and answer from the current interrogation at any time, so you don't lose track.

A case is closed when you've asked enough questions and caught enough contradictions. If you run out of questions without enough evidence, you've failed the interrogation. If the distance drops to zero, you're dead.

5 Cases

Each case is a self-contained story with its own suspect, motive, and set of evidence. Difficulty scales linearly — new mechanics are introduced one at a time, never letting you settle in.

Case 1 — Warehouse

A murder near an abandoned warehouse on Rechnaya Street. The suspect swears he was home all night and called his mother. GPS records, phone carrier logs, and security cameras say otherwise. The introductory case — only baseline mechanics, no additional threats.

Case 2 — Arson

A deliberate office fire. The victim was a colleague who had been about to go to the police. The suspect cites an alibi at a bar that had been closed for renovations two days before the crime. This case introduces the battery mechanic: the flashlight is now limited by charge.

Case 3 — Abduction

A missing child. The last person to see him was a family neighbor who had been "helping with the kid" for five years. GPS logs a 40-minute stop at the suspect's dacha. Fresh tracks and a child's cup were found there. On top of the battery, this case adds the lunge mechanic: at any moment, if the flashlight is off, the suspect may charge forward without warning.

Case 4 — Poison

A poisoning at a banquet — two people in intensive care. A cook fired two months ago under a public scandal insists he only prepared salads and left before the banquet started. His apron carries traces of the same poison found in the victims' blood. This case adds interference: the screen begins to flicker, and during severe episodes, controls are inverted — the question and officer keys swap.

Case 5 — Mirror

A serial killer. All victims were his former patients. He's a psychologist. He knows who you are. In the interrogation room he neither denies nor confesses — he asks questions back. The final case introduces the doppelganger mechanic: two silhouettes appear on screen, and you must choose which one to shine your light on before pressing a key. The real suspect periodically switches places with the decoy.


Play here - https://kerri-irrek.itch.io/interrogation

Hello!

We are pleased to announce the release of the 2.0 update for HOME.

The new version includes the following changes:

  1. Added support for Arabic — all in-game text has been fully translated.
  2. Added a button with information about the game’s authors.
  3. Introduced the second act, titled “Someone Else’s Memory” — the largest addition in this update.

During the development of the second act, the team faced a number of serious challenges, including health issues involving the project’s lead director, loss of part of the code and development progress, as well as translation-related difficulties. Despite this, we managed to overcome these obstacles and successfully prepare the update for release.

Play here - https://kerri-irrek.itch.io/home


Yan moves with his mother into an old house on the outskirts of town.

From the first evening, it's clear something's wrong with this place.

The hallways seem longer than they should be.

Footsteps are heard behind the walls.

In empty apartments, someone whispers his name.

And some doors seem to lead to the wrong places.

While his mother pretends everything is normal, Yan begins exploring the house and meets its strange inhabitants: a girl who knows about "dead zones," a boy obsessed with the building's history, and a woman who speaks in riddles, as if she's been waiting for him to arrive.

The deeper Yan delves into the house's mystery, the more he realizes: this place doesn't just keep secrets.

It knows something about him, too.


ONLY ACT ONE IS AVAILABLE.

Play here - https://kerri-irrek.itch.io/home

Вы

просыпаетесь в темноте. Карты нет. Выхода нет — пока нет.

Labyrinth of No Return — это survival horror от первого лица, действие которого разворачивается в процедурно сгенерированном лабиринте, каждый раз меняющемся. Вооружившись лишь мерцающим фонариком и ухудшающимся ночным зрением, вы должны выполнить три системных задания, чтобы разблокировать предохранители лифта, а затем найти их, выжить достаточно долго, чтобы вставить их, и сбежать, прежде чем обитатели лабиринта решат, что вы слишком долго здесь задержались.

Функции

Каждый забег создаёт новый лабиринт — коридоры меняются, комнаты перемещаются, а предохранители никогда не оказываются на одном и том же месте дважды. Два монстра, преследующие вас, никогда не останавливаются. Преследователь охотится за вами, используя поиск пути; Тень телепортируется вперёд, блокируя отступление. Вместе они созданы для того, чтобы внушать ужас — не просто опасность.

Между вами и предохранителями стоят три головоломки, связанные с окружающей средой: перезагрузить систему давления лифта, открыв клапаны в правильном порядке, рассортировать архив по цвету в условиях ограниченного времени и запомнить и воспроизвести последовательность активации ротора. Если вы не справитесь с заданием, система даст отпор.

Полная постобработка в стиле VHS — зернистость, полосы развертки, хроматическая аберрация, работающий таймер записи — постоянно держит вас в напряжении. Крики носят процедурный, а не запрограммированный характер: чем ближе монстр, тем выше вероятность его появления. Музыка ускоряется по мере приближения угроз.

Ночное видение, выносливость, мини-карта с мигающими маркерами заданий, режим для людей с дальтонизмом с обозначениями фигур и текста в каждой цветовой головоломке, переназначаемые кнопки управления, облачное сохранение Firebase, поддержка языков и полноценное меню паузы с настройками.

Управление: WASD для движения · Мышь для обзора · F для фонарика · E для взаимодействия · Shift для бега · ESC для паузы


Play here - https://kerri-irrek.itch.io/labyrinth

Hey everyone! I've released my first single-player horror game, "They Still Hear You."

You wake up in an abandoned nuclear bunker.
Something survived down here.
Explore the corridors, collect fragments of classified documents and uncover what happened.
But be careful.
Three creatures roam the bunker:
• A blind hunter that hears everything
• A watcher that sees you from far away
• A fast mutant that never stops moving
Use stealth, avoid making noise, and follow your map to survive.

Please have a look: https://kerri-irrek.itch.io/they-still-hear-you

Sincerely, Kerry Irrek (or Indigo Company)