Yeah, the real ending is you selecting the countdown to stop it. Although I understand if that’s not very intuitive.
kenan238
Creator of
Recent community posts
Cool idea, but I personally found myself getting stuck really early on. Having the room get harder the longer I take to beat it feels counterproductive, and it just makes me more annoyed as I try to beat it. It kind of un-balances the game to make it even harder than it already should be. the artstyle is nice but some of the sounds are really jarring. Still, I commend the work in PICO-8.
Well I should apparently never lead a village. Extremely cool concept derived from the “numbers going down” type! One issue is that I couldn’t visually see much of the effects, and it just felt like watching numbers go up with no apparent correlation. I was simply selecting choices without directly seeing their impact, which was confusing :/
Short ‘n sweet game! I was pretty confused at first until I discovered the strat of simply platforming on the platform I’m dragging, which was really funky actually! Really nice game, made it in 62s. The timer isn’t as harsh as other people say here, to be honest I’ve only had to die a handful of times to get it right, which I believe is the point anyway. More levels would’ve been nice though, or some graphics.
Really cute little game, although it seems as if I can see outside of the intended bounds (on the web build atleast) which kind of ruined the immersion. Everything aside, it took me a little bit to understand how things worked and I still don’t quite understand how I’m intended to avoid commercials. Nevertheless, everything art, creativity and narrative is really well set up.
Pretty entertaining but tough game also! It would’ve been nice to have more ways to circumvent the guards, or slightly more refined AI since they can sometimes be seen running into walls which is kind of lame. I also didn’t know there was a coin UI until I read another comment further below. Overall, a great entry.
Really cool idea! I love the concept, however I’m definitely not cut out for any of this. It does get pretty overwhelming, even on the easy levels, and I end up launching a mere suggestion into space. Overall, still an amazing idea with an excellent execution, that could use some balancing for us mere mortals lol.
Amazing concept & graphics, huge props to the artist! Really wished that there was even more stuff. This has so much potential overall. However, I kept getting blocked my the patrons and getting stuck in collision when I was near the broth, and getting trapped by them. It’s also kind of annoying how the items despawn when I drop them. Still, amazing overall!
I really like the tight and fast paced gameplay, and the impact on the hourglasses feels really good and rewarding! The moveset is definitely pretty comfortable, however it does feel floaty at times. This game would benefit a lot from a faster death screen/checkpoints. Overall, amazing for a first game!
Don’t know why this doesn’t have this more reviews, really fun idea! One deal breaker though is that I often times cannot fulfill orders due to the conveyor belt not giving me what I needed. That, combined with the lack of a restart button, makes re-opening the executable get stale, and makes it slightly painful to see an order wither out. Still, very cool for being made with no game-engine (gotta commend you for that!).
