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kenan238

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A member registered May 12, 2021 · View creator page →

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Yeah, the real ending is you selecting the countdown to stop it. Although I understand if that’s not very intuitive.

An extremely cool story game! Full points on narrative honestly. A time loop isn’t unheard of but this is by far its best execution! It did feel a bit slow to navigate though sometimes.

Really fun idea initially that definitely has potential, although I’m not too convinced with how it fits the theme.

I’d personally shorten the time (as the others said), and also make the bow’s cooldown a little shorter.

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Cool idea, but I personally found myself getting stuck really early on. Having the room get harder the longer I take to beat it feels counterproductive, and it just makes me more annoyed as I try to beat it. It kind of un-balances the game to make it even harder than it already should be. the artstyle is nice but some of the sounds are really jarring. Still, I commend the work in PICO-8.

Well I should apparently never lead a village. Extremely cool concept derived from the “numbers going down” type! One issue is that I couldn’t visually see much of the effects, and it just felt like watching numbers go up with no apparent correlation. I was simply selecting choices without directly seeing their impact, which was confusing :/

Short ‘n sweet game! I was pretty confused at first until I discovered the strat of simply platforming on the platform I’m dragging, which was really funky actually! Really nice game, made it in 62s. The timer isn’t as harsh as other people say here, to be honest I’ve only had to die a handful of times to get it right, which I believe is the point anyway. More levels would’ve been nice though, or some graphics.

Really cute little game, although it seems as if I can see outside of the intended bounds (on the web build atleast) which kind of ruined the immersion. Everything aside, it took me a little bit to understand how things worked and I still don’t quite understand how I’m intended to avoid commercials. Nevertheless, everything art, creativity and narrative is really well set up.

Pretty entertaining but tough game also! It would’ve been nice to have more ways to circumvent the guards, or slightly more refined AI since they can sometimes be seen running into walls which is kind of lame. I also didn’t know there was a coin UI until I read another comment further below. Overall, a great entry.

My level design is immaculate

What do you mean this is a jam game ? Genuinely what do you MEAN this is a jam game? This was literally engineered to be the perfect entry for all criteria. The characters, the music, and even the balancing are all so well fine-tuned. Hats off to y’all.

poopfo

That is an issue with GameMaker web exports in general when fullscreen as far as I’m aware.

It’s a really well polished game, and I have even more respect for having implemented netcode. The rest is just amazing, it just took me a bit to grasp. Overall, pretty good.

Really cool idea! I love the concept, however I’m definitely not cut out for any of this. It does get pretty overwhelming, even on the easy levels, and I end up launching a mere suggestion into space. Overall, still an amazing idea with an excellent execution, that could use some balancing for us mere mortals lol.

Genuinely a near perfect game on all stats. It is extremely enjoyable and also addictive too, such a cool spin on this theme! Very well polished too, one slight issue is that it does get out of control at times and exceeds my reaction time. It is pretty tough to get to the end.

Best of luck to you too pepp2d! Your idea was also really cool and has a lot of potential, you should look into it sometime.

my goat idiotforge 💯

Really cool idea, but it gets stale a bit quickly. One suggestion is to swallow the right clicks, since sometimes it brings up a context menu and breaks my inputs until I reinstate focus.

I got stuck on the carpet, no idea what’s really happening honestly.

Idea had a lot of potential. This could’ve definitely used polishing, and a narrative, though. But it’s a really cool concept! I really managed to … or did I?

What a purely amazing game. The WarioWare-esque stuff has been done before, but still, this is straight up some Steam material.

Really funky game, love the WarioWare vibe! Was really fun and funny :)

I mean.. the developer isn’t very sane either ;D

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Pushin and Pullin really is a bit of an issue haha.. I honestly didn’t expect it to be so tough but I guess it’s a testament to how important playtesting is for those kinds of games.

Amazing concept & graphics, huge props to the artist! Really wished that there was even more stuff. This has so much potential overall. However, I kept getting blocked my the patrons and getting stuck in collision when I was near the broth, and getting trapped by them. It’s also kind of annoying how the items despawn when I drop them. Still, amazing overall!

I really like the tight and fast paced gameplay, and the impact on the hourglasses feels really good and rewarding! The moveset is definitely pretty comfortable, however it does feel floaty at times. This game would benefit a lot from a faster death screen/checkpoints. Overall, amazing for a first game!

Don’t know why this doesn’t have this more reviews, really fun idea! One deal breaker though is that I often times cannot fulfill orders due to the conveyor belt not giving me what I needed. That, combined with the lack of a restart button, makes re-opening the executable get stale, and makes it slightly painful to see an order wither out. Still, very cool for being made with no game-engine (gotta commend you for that!).

Very creative idea with a lot of room for improvement. It would definitely help if the sand depleted slower/less during combat, since replenishing as a sizeable cooldown and I find myself getting ambushed fairly quickly. Really cool game though!

Really cute game and idea! This has so much potential, however I got confused on the progression and where to go. I didn’t know what the buttons did either, which made me more confused.

Was a pretty tight game but it’s a cool concept.

If you’re talking about the second section of “Pushin & Pullin”, you need to go push the anvil next to the rope to attach it to it. Otherwise, for “Sisyphus”, you just simply need to move the anvil with the push blocks. The game should’ve saved your progress. Sorry for that!

We thought of checkpoints a bit too late into development… Thanks nevertheless!

Really cool game! I’m really bad at aiming but I bet you could definitely make something out of this. I love the atmosphere, and everything’s pretty consistent.

An amazing and very touching idea! I found a lot of trouble with managing the memories though. They became overwhelming quickly :(

The cards were a bit confusing but any balatro inspired thing is a win in my book. Some sprites were overlapping above text though.

Really funky game, makes me feel like a fish, except on manual.

I love the fast paced gameplay, I could never defuse such a thing irl though.

Really cute game! Julius really was that lazy..

Really cool twist, I’m not good enough to survive for long though lol