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Kelpless Studio

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A member registered Feb 23, 2022 · View creator page →

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Oh, weird. Thank you though.

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I don't know if it was, we can't find it anywhere. It could be the case that it's release at the start of November though, since that's exactly a month then until the end.

Yeah in the future I will make it more obvious where they are going to spawn, that's something I plan to do. But thank you!

Thank you! I've just rated your game, and I have similar praise for you. Well done.

Yeah, I hate it when I'm driving and a tree jumps at me. Love the realism of this game. 

Overall a very good experience, would die again.

Thank you! I'll give our composer your compliments. 

Yeah I hate it when my green room gets flooded with septic eyes too, I feel for you Grimmly. I really hope that JonesSepticEye himself loves this game as much as I did.

I used to hate when I'm minding my own business fishing when a fish comes and throws me overboard with its superhuman strength. But this game has really opened me up to the fish's side of the story. I guess I just never really considered what the fish was going through... you've changed me for the better. Thank you. 

Would fish again, 10/10.

I love how this company has the same hierarchy as the stone age, and the laxatives in the bathroom were also a staple of any good office building. I enjoyed the game though, and a very good take on the theme. Well done.

A great way to use the theme, stacking corpses isn't usually something I see in game jams but this has convinced me that that should change. There is an issue with the setting though, where if you turn the sounds off it defaults to normal if you die. An overall good game though, well done.

Thanks, I'm glad you liked it! The full screen immediately setting is a good idea too so thank you, we'll change that for the full release. 

And we may just have to add that idea, we'll have to wait and see...

Thank you, I'm glad you liked it! I'm sorry about the abrupt ending, but we simply didn't have the time to add a proper one. However, we are quite confident now that we will be making a full release of this game, so you can look forward to that, with a lot more levels and an actual ending too!

Yes, the conveyor belts can be rotated with the mouse wheel. I was thinking of making an interactive tutorial instead, because that was glossed over a bit in the current one, once we do release this as a full release. I'm glad you liked it though!

Thank you! I think this is currently out best game, but we have also made a few others if you want to check them out! But I appreciate the feedback, and we are actually planning to make this into a full game once we have more of an audience.

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I've had a look, but I'm not able to run it properly and I'm not sure whether it is an issue on your end or mine. Any ideas?

Thank you, I'm glad you enjoyed it! I'll make sure to tell our composer that you liked the music! 

And you are absolutely right, death is an opportunity to make delicious burgers.

Thank you! I definitely see how you can end up softlocking yourself in it though, so moving machines is definitely something I'll work on in the future.

We also have a game called Smog from the last Godot Wild Jam, and we're debating whether we flesh out this game or that one first. If you would check that out too it would be much appreciated!

I'm glad you enjoyed it! And I'll be sure to rate your game later today too.

This game made me feel like a physicist.  Honestly a great game with a simple concept that was done very well.

Thank you! I'm glad you enjoyed it.

Thank you, I really appreciate it. You have our composer Max to thank for the music. The promotion thing isn't a bug but isn't really a feature either - we simply didn't have time for a proper ending. We are thinking of fleshing out a lot of our games soon though, so you can look forward to a finished ending and more levels then!

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Never had so much fun dropping things in my life. A great take on a Rube Goldberg machine, and a really unique concept. This would do great as a polished game, I'm positive of it. Well done.

Thank you, it's great to here you liked it! I am actually thinking of expanding this game soon, probably with different game modes because I know each game can take a long time as it is currently. 

However, if you are interested, then feel free to follow us because a more polished version will probably be out within the next few months, as well as a few more jam projects before then.

Thanks I'm glad you enjoyed it! I am thinking of updating the game with possibly a more island-based system, so when you finished one the map would expand and get harder. And yeah, the cards weren't really that optimised for getting loads of them, as is probably quite obvious by the fact that they've gone off the screen.

Most definitely fit the theme of expansion. Great sound design and simple but easy controls. Overall a great take on a clicker game.

Loved the music, and I'd give anything for that level of arm flexibility. 10/10 touching grass simulator. A great example of a simple concept done well too.

Oh right okay I understand now. Yeah the resizing thing is definitely an issue, but I know how to fix it for when I eventually do update this game. Also for that next version, any other suggestions? Maybe shorter rounds is one, I know they take a while, but what else?

Yes the UI definitely isn't my strong suit, and by the time I realised I'd forgot about control noses it was too late to do much about it. I am planning to update the game in the future though, if you'd be interested in seeing that. 

I'm definitely planning to do the next one if I can, and hopefully I will have improved a lot by then too. And thanks for the feedback.

Well originally I was going to make it transition into some industrial type music, but at that point I was on an hour sleep with just about two hours left of the jam so didn't end up doing it. I am planning on fleshing it out and fixing some things in the future, if you'd like to stick around to see that. 

Well I realise I might have read it wrong because I've done some before this but this is the first Godot wild jam I've done. Also what do you mean by the aspect ration made you confused exactly?

Thank you, and that's high praise coming from the creator of Webster too. Well done to you as well.

Honestly yeah. I was originally going to add more but I ended up running out of time. I am planning to flesh it out at some point on the future however if you want to see that.

You're very welcome, thanks for making it in the first place. We actually had the same tile based system idea, I think you've pulled it off better though.

Audio feels like I'm being indoctrinated into something and I'm all for it. Most definitely the goriest game of Carcasonne I've ever played too. 10/10 would recommend to my surgeon friends.

Never before have I wanted to be a spider, you've opened a doorway for me. Anyone wants me I'll be in the corner of a room somewhere eating flies. 10/10 game would recommend.

Most intense game of chess I've ever played. Great idea and great execution, well done.

I would blame my lack of skill in this game on a made up balancing issue, but I can't find any. Great gameplay, great visuals, would definitely recommend.

Gave definite warioware vibes for sure. Overall a great game, I love everything about this.

Oh yeah, you have to hold it for a bit. Sorry if that was unclear. I'm very glad you enjoyed the Mug's face, he truly is a beautiful creature.

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Thanks I'm glad you liked it. I was thinking of adding a shop to improve your weapon speed, but I didn't get round to it in the end. I'm very glad you appreciated the mugs beautiful face too.

Yeah, I was thinking that after the jam I might polish the game, so if I do it will be on my Youtube, which I've linked on my profile page.