Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kebstrr

9
Posts
1
Topics
3
Followers
1
Following
A member registered Jan 22, 2023 · View creator page →

Creator of

Recent community posts

Oh, good catch. I will fix this asap. Endless mode sounds great! It will be added.


Thanks for checking the game out. I'm glad you've enjoyed it.

Heya, thanks for your feedback. I'll look into the +1 at the end of an expedition bug. I will also add two different versions with indicators on the gem soon.

Heya,


thanks for your feedback. I've actually already had multiple versions of the gems and the indicators of where the projectile will go.

I'll think about how to improve it.

Hey,


thank you so much for playing and your video (First time I ever had that happen)!!

I've also commented on the video itself.

Thank you, very much!

Your suggestions are already on my list and will be implemented some time in the future for sure.

About the empty wheat field: this was supposed to be the "watering the seeds" state, but without an actual animation it feels useless. So, it is planned to skip this step and just regrow the wheat once it has been fully harvested.

I'll look into the empty boxes. 

I am glad, you enjoyed it! :)

-kebstrr

Thank you for your feedback :)

Yeah, the pacing is overall too slow. The villagers have a priority system for the next job they take. But there is currently no way for the player to see that and make changes to it. I will definately implement this! And I am also thinking about ways to either trade manually or more options to get gold.

Hey,

thanks for your feedback!


Yeah, those are all on my radar and will be implemented in the future.

How did you feel about the progression so far?


-kebstrr

Thanks so much for the feedback :)

There is a lot I can use to make the game better. As for the goal of the game: Right now it is basically to get as many flags with as few hits as possible. But as you said, this is not really a fulfilling goal as the hits you need per level vary from level to level. Something that tells you the number of hits to get Par for each level would be better.

Do you know which level the ball was floating?

Thank you once again!

(1 edit)

Hey guys,

This is my first game ever.

https://kebstrr.itch.io/ready-aim-golf

You just have to aim the ball with your mouse and reach the (green) end zone, while trying collect as many flags as possible.

I've made it in Unity in 2 weeks. Not fulltime but in the evenings after work. It is still very rough around the edges and I would rather call it a prototype or demo.

Tiles are are just 3 colors - nothing fancy, Flags and Birds are still in pixel art, the Level End Zone ist just a green color, UI is functional but not pretty, Soundtrack and End of Game Sound are not made by myself.

There is a ton of features that I would like to add, if I would ever turn this into a fully fledged game.

I hope you have fun trying out the 25 levels.

I appreciate any kind of constructive feedback :)

kebstrr