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Kyle

70
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A member registered Oct 11, 2022 · View creator page →

Creator of

Recent community posts

Cool concept, liked the separation of movement and wait actions 

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Interesting idea, good application of the theme. Unfortunately, I couldn't understand what sensors do, so I stuck on level 5
Also, our game has a similar mechanic in some way, I'd appreciate it if you guys check it out  


Edit: Beat the game at last, just had to look at the screen :D

Incredible game. It is unexpecting to encounter such submission to a game jam. Great job

Thanks for kind words, I'm glad you enjoyed it.

Good concept and design, I had a lot of fun and I would gladly played the full version. There are some things that would be nice to have:
* sensitivity setting, the default sens is way to high
* tutorial is the most annoying part of the game, 'cause the movement is restricted at the very beginning. I can't just sprint around, 'cause you immediately fall down

Loved the audio. A little bit painful to watch at the visuals. Didn't really understand where the game is here though

Really cool concept, great graphics, remind me a cool game called Antichamber. Good job!

Great game, pass 6 files total, really cool and unique concept

I wish the inputs were much clearer, I'd rather press two keys to go diagonal. Cool game anyway

Nice game, though a bit too challenging in my opinion. I'd prefer to deal with random, but more readable attacks, rather than memorize almost all of them to beat the game.

Sick track in the second part of the game

tyvm, I wish I could expand ideas and polish the game, but I was solo and I treat this jam mostly as my art/music/design practice more than "get everything out of myself". Anyway, thanks for kind words!

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I can't download your game :(

Thanks!
I had some ideas about it but got no time and energy to implement them

Thank you very much!

Cool idea, but some bugs were disturbing gameplay at the start, e.g. score ui not updating for a few rounds, sometimes I couldn't spin the wheel after the first time in a round.

Очень прикольно выглядит, за 3 (или 2?) дня просто топ

Хотелось бы иметь возможность менять размер окна в оконном режиме (я боюсь играть в психодел на фулскрине)

По геймплею понравились интеракции с радио, компом и типами в комнате. На моменте с психиатаром офнул (вдруг это ебака какая-то страшная, ну нахуй)

Thanks for feedback!
All I wanted from this game is to try out the idea, nothing more

Can't do it unfortunately. Web build does not work with Scribble library I use for text animations and I'm not a Linux user

Thanks

Can I use animations and 3D models from Mixamo for this jam? Or I must do everything myself from scratch?

Yep, we're definitely fucked up with Theme Integration, but I'm glad you had fun anyway. Thanks!

I'll definitely play it

I thought I'm not that bad at typing (80-90 wpm) but after I couldn't win 5 times in a row, and only 1 time get top-5 (all other attempts - top-6), I feel very depressed. Nice job man

Nice concept, very fitting the theme

Very precise theme integration, fits the Jam perfectly. Great job!

Though I couldn't beat the game, I've got a looot of fun just circling aroung this Island, the water shader is beautiful and sound design is amazing, got a lot of Antichamber vibes (an old puzzle game)

Very fun narrative, got the most of enjoyment from it)

Fun concept with a solid implementation. Good work! 

The concept is amazing, really dig the dice mechanic, but no sounds, no hit feedback, movement speed is way too high for the start couldn't hook me for too long

Thank you for your feedback!

Actually, I thought the concept of the game by itself will cause a million of bugs, but I accidently fixed most of them in the final build :(
Anyway thanks a lot for feedback!

Thanks a lot, I glad that you enjoyed. Good suggestion about items, appreciate it

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That's perfect, it's so cool that og card game implemented in turn-based game. And I always loved monochrome 1-bit graphics. Awesome

"...но не очко обычно губит, а к одинадцати туз..."

Narrative voice is awesome, good take on a platformer. Though in my opinion levels might be a little bit brighter, I can barely see where I am.

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Thanks for your feedback. Item activation described in Controls right below the Inventory, you can use them by Left clicking or with E and R for Left and Right item respectively

Great repetitive card game, stunning visuals and effects, interesting core mechanic. Awesome job!

Solid cozy game concept, loved the visuals and tree shader, great job. I only managed to beat the first level, a little bit of guidance would be good. But anyway, great job!

Visual concept is great, good job

Great game, beat it on my first try. Love items mechanic, we made a game for this jam with similar system, I'd like you to try it, want to know your opinion on this.

Good job, keep it up!