the ui definetly took a hit from our limited game dev experience- we had a system in mind that would showcase all the accumulated buffs in the UI as well as using a "ratcom" to allow for a dialog that would explain elements better.
thank you! yea sadly the scope got out of hand a bit and things that needed more attention didnt get them, and sadly all the UI implementation suffered because of it :(
really fun game! wish the knockback was a bit less intense when you have a lot of guns stacked, or that the movement wasnt as slippery- makes it quite hard to dodge all the bullets o: love the concept tho
really love all the mini games! i think it be cool if you had a clear goal in the beginning like either a luck be a landlord system where you have to make X amount of money each week or maybe try to save up one big lump sum.