I haven't read the whole post yet, but did you change the style of the game page? It's super bright now, and the text is white so it's hard to read on my end. I'm not sure if it might be something on my devices though. Regardless, excited to read the whole update :)
Kanah Belflower
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I love reading your dev logs because they inspire me to work harder on my own game systems and features. I spent a few weeks working on attributes and skills and races intermittently, and I've recently begun implementing them in my GMTK game jam entry from last month. Thanks for being a solid motivator, and a cool dev :)
I've been testing systems and mechanics in Godot for a few months now when I get time after work, and this process of starting small and developing progressively bigger with the same base mechanics is so cool to me. I'd love to hear more about the process behind this in dev logs or something like that!
I like the project so far - when I got the shotgun and saw the shotgun blast through barrels like paper mache I said "hell yeah" out loud to my audience of one partner and one cat. I also crashed the game by jumping off the edge of the world like an idiot, but if it helps, the crash only happened when my character would have collided with the ground. I was fine the way down, but the engine had a fatal crash when I splattered on the pavement lmfao. I'm excited to see what updates come out, and what you come up with next.
Thank you for your feedback! I know we've already discussed these topics over Discord, but for the sake of public record I wanted to acknowledge your comment here as well. The next update should be coming by the end of the month, if not sooner - it's a content one, but I'll be trying to incorporate this feedback into that update if it doesn't take too terribly long to do so. Have a good day :)




