I like the project so far - when I got the shotgun and saw the shotgun blast through barrels like paper mache I said "hell yeah" out loud to my audience of one partner and one cat. I also crashed the game by jumping off the edge of the world like an idiot, but if it helps, the crash only happened when my character would have collided with the ground. I was fine the way down, but the engine had a fatal crash when I splattered on the pavement lmfao. I'm excited to see what updates come out, and what you come up with next.
I've been testing systems and mechanics in Godot for a few months now when I get time after work, and this process of starting small and developing progressively bigger with the same base mechanics is so cool to me. I'd love to hear more about the process behind this in dev logs or something like that!