Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

KBB

12
Posts
1
Topics
22
Following
A member registered Jul 28, 2017 · View creator page →

Creator of

Recent community posts

I like this game.  The mechanics are neat, and the theme is very 90's.  Could see this being popular with nostalgic millenials, especially with how stranger things is so popular.  I think having a bunch of scenarios to roll sounds great.  But the idea of each being a session seems long to me.  Honestly I think this could work as a board game with each episode being a round.  Maybe 6 rounds including the finale?  

I like the idea of voting on thing you don't have much/any control of.  Reminds me of... oicho kabu?  Maybe I missed it but is there a way to predict things?  Like, is it random who wins or is there some skill to picking?   You should try to make a video or something, I think seeing it happen would really help explaining.  Or more visuals (uhh..fire your designer smh lol)

I really liked the writing in this, it was funny but not too much.  The mechanics are very unique and easy to understand.  I like the theme too, Tremors is great.  

The biggest flaw in this was the visual aspect, obviously it's very basic.  Some art of the graboids and whatnot could really add some flavor to this.  Other than that I think it could probably use some balancing and playtesting to get the prices of things right.

Love the look of this, and the theme.  Mechanics are lite but adequate, all you need for a one-shot or something.  I could see this as a perfect Halloween One Shot (a tradition in my group.)  

Current to do list includes-

  • Add a play area layout to the rulebook
  • Add a 'card anatomy' bit to the rulebook
  • Add starting decklists to the rulebook
  • Work up a printable flipside version.  Upside down but no black bg.
  • Fix scripting to draw from 'scripting zones' not decks, and automatically discard your hand at the end of a turn.
  • Maybe a video showing how to play

The printable version is actually for reading digitally as well, the regular rulebook works best printed but nobody wants to waste that ink.  It'd be the book you'd get it you bought this, basically.

This one looks really fun.  Would legit buy this.

This really needs a few diagrams to help make sense.  If you refine it add an image for the board setup with the letters and numbers along the top and sides, then mark the control points and initial piece positions.  Then maybe have a few pictures of chess pieces showing their moves/abilities etc.  

It's a cool idea tho!

Don't say the order is from oldest to youngest- say oldest starts then go clockwise.  Turns always pass to the left in games, anything else is infuriating. 

I like it!

HYPED to try this

Would love to be able to select ocean-side, the number of roads leading in, how much of the city is beyond the walls, and toggle castle or change the number of them.  Maybe you could also add some other custom buildings (a church symbol, etc) which could be toggled or a certain number generated.  

Also, rivers that flow through or near the city?  Maybe degrees of coastal-ness.   And.. districts?  Especially if we can name them and then save, but at this point you're probably rolling your eyes at how hard these requests are.  I know with programming sometimes things are easy and sometimes things are ridiculous so I understand if some of these ideas literally won't work.  :P