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kaze1981

11
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A member registered Jun 19, 2016

Recent community posts

Actually the headmaster will be a future love interest as it was one of the 2 extra routes unlocked during the Kickstarter, but his route will be added post initial game launch

Thank you, email sent - I included some screenshots too :)

Thank you,

I've tried the support page and also tried to pay the difference from base price to the $19.99 but itch.io isn't allowing me to do so - I think it may be itch.io functionality however

Hi,

Congrats on part 2 releasing - I am very much looking forward to completing the story.

I was wondering how to buy Part 2 for the upgrade price as a Part 1 buyer as I already own part 1.

itch.io is only giving me the option to re-buy the game at $19.99

Thank you in advance :)

I am just chipping in here to say that I would be interested in a guide and would be happy to a pay a higher price than the Kickstarter backers.

(1 edit)

I'm really glad that you're planning to do a kickstarter for this, as I would totally back a kickstarter for this and will also keep an eye out on Steam so that I can wishlist The Radiants on there.

As a kickstarter backer, my preference is to back for digital rewards over physical rewards due to the fact that I am in the UK and kickstarter does not collect vat which means that I will generally get stung with quite a large bill, however I know that some backers do like to have physical rewards (maybe anything physical could be a stretch goal).

I love things like game guides and also like to back for exclusives like access to game betas if I am really into the game.

I find it fun when kickstarter campaigns have a discord as it can be a nice way in order to generate a buzz during the campaign and have backed campaigns where they give kickstarter backers a special role as well as campaigns where access to special discord channnels is a pledge reward.

I personally don't mind if games are not on consoles as I don't own a switch or any other console, but I know some backers really like that and that some kickstarter campaigns have things like that as a stretch goal.

I also am not personally a big fan of voice acting, although others really like it and I have backed campaigns where voice acting (either full or partial) is set as a stretch goal. Translation of the game into other languages is also something that I've seen set as a stretch goal sometimes.

Some kickstarter campaigns I have backed have a community goal thing - ie, sharing the game via social media (eg facebook or twitter) with enough shares unlocking something in game and whilst it doesn't work for me personally as I'm not really on social media, it's a nice way to create a buzz over the campaign.

For me personally I like to see things such as alternative poses or outfits, as well as side stories, prologues or epilogues and extra cgs. I also like stretch goals that add in extra lore eg. game encyclopedias and mini games as long as they are a fun side thing

I also like kickstarter campaigns where you can add things to your pledge eg. if you back for a certain pledge level and want to add on an extra game key or game guide etc. 

One of the key things as a kickstarter backer for me is communication - being kept updated, via kickstarter, is a big thing for me. I am more likely to back at a higher tier if I can see that the project creator is updating regularly during the campaign - it doesn't have to be constant, but more than just an initial single post - although that's just me personally.

I do also think that project creators should keep backers updated regularly once the campaign is over - again it doesn't have to be constant - but I do think it should be at least monthly on kickstarter even if the game dev is also updating elsewhere (eg on social media) and have backed projects where communication is really good and have also backed projects (and really regretted it) where communication has been terrible.

Sorry this is really ramble-ly, I can't advise anything on the dev side or the running a kickstarter side but I've tossed in a mixture of things that I personally have liked as a kickstarter backer as well as things that other people have seemed to like so I hope some of the above is useful.

Also I forgot to mention (but am now editing in) that when thinking about stretch goals that it might be good to have a cut off point. I've backed some kickstarters in the past that have done really, really well but were perhaps a little overly ambitious with their stretch goals which in turn led to huge development creep - although again I am not a dev and wouldn't know where to start so it isn't really something I could really advise on.

I have to admit that I've really enjoyed playing through this demo and definitely want to see more of this.

I really like the idea of the moving sprites and whilst I'm not generally the biggest fan of stats raisers, I found the mechanics of this one quite enjoyable.

I also like the MC having different personality types eg. polite and am having fun playing with different types.

There are a few issues such as a stubborn placeholder textbox on the righthand side of the screen that obscures some of the text as well as the fact that when you choose electives they seem to stay on the right hand side permanently too - this is for the latest version of the pc version, but despite that the demo really hooked me in and I was able to (sort of) overlook the issues.

Are you planning to crowdfund for this by any chance (eg. kickstarter or indiegogo) or set up a patreon because I'd definitely back a kickstarter for this and would also be happy to contribute to a patreon as and when I could.

Looking forward to seeing where you take this in future.

I posted on the kickstarter but thought I'd comment here too. 

I'm super sorry that the kickstarter did not meet goal, but am glad that you are considering relaunching in future.

Have you considered perhaps maybe opening a patreon? I've noticed that some indie games developers have done that.

Anyway I've followed you on kickstarter and have also followed here and will keep an eye on this project as I'd love to see it as a full game someday.

I really wish that I could give this visual novel a rating that was higher than 5 stars, because if I could then I would really give it all the stars.

I know it's been said before by many but this is one of the best visual novels I've played and I super can't just pick one element that I like best. The characters are so well developed and the writing was something that really hooked me, which is probably why I have already replayed this visual novel a lot... Like seriously a lot and have played through every single LI - although I am trying to steel myself to play the pledge route because I am too much of a softy - but I will get there.

I will also admit to reading through chapter 10 for all LIs on the non-pledge route from around 4am this morning because I had to read all of them because I needed to find out how things ended for them and couldn't wait for non silly o'clock (it was super worth the lack of sleep, although it was probably as well that I am still currently on holiday and thus didn't have to worry about going to work xD )

Adding on to my last review, I will admit to having never played a game with poly routes before WTNC, but both poly routes were beautifully written and I really enjoyed both for different reasons.

I really also appreciate how available the devs are to their fans, I may not personally be on social media, but I can see how readily the game social media accounts are updated (and have learnt a lot of game lore by reading through past asks on the tumblr - and from the patreon).

I will definitely be replaying as WTNC is definitely a visual novel to come back to over and over (and I do still need to play the pledge route).

Thank you devs for this beautiful visual novel.

I am also super looking forward to Errant Kingdom and to seeing what the devs come up with in future.

Yes the final Chapter is coming out on October 19th

I'll be honest and admit that I've been holding off on downloading this game since I had a feeling that I would quickly get addicted, but finally took the leap... 

...And yep I got addicted. 

This game is so well put together and whilst it's rare that I'll play every route on a visual novel, I totally plan to do so with WTNC. 

I think my favourite of the routes that I've played so far is the Finn and Ezra one. 

Ezra is a total cinnamon roll and Finn is sweet too (and also totally makes me laugh) - the two of them are also adorable together. 

I am stealing myself to read through all of the chapter 9 paths - I swear this game has totally put me through all the feels. 

Oh and I am not sure if it's been mentioned but I think that the 3rd Finn and Ezra cg is bugged as it comes up as the sfw Finn one and then links into his gallery. I also wasn't sure if the Finn and Ezra route cg has a sfw and a nsfw version, but if it does then tge the sfw one is the one that comes up in game both times. 

Totally hoping that this comes to android at some point because if so then I am totally getting it and will also totally keep an eye out for the kickstarter for your next work.