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A member registered Jan 12, 2018

Recent community posts

Thank for the help Empha!


^Original setup 0014x 

Empha, I used two separate  conditionals but now it keeps playing the default message together with the current selected items.

Thank you both for the replies and sorry for the late reply,  I been busy and sick lately.


I tried to have a sprite that should trigger different dialogue depending on what item the player has. I want it to have one default dialogue and two other dialogues depending on what items  the player has.

However, when I have one conditional box with three options it only plays one of the item dialogues and ignores the second  item that should trigger a different dialogue.  The default dialogue works just fine though. 

Anybody knows how to make it work?

Hi Tristan! I tried the demo for Lingotopia after the Kickstarter got my interest . I have a few suggestions I think could improve the game. 

First, it would be nice to have the options to use WASD when walking around in the game, mostly because the walking + the click sound gets annoying  after awhile.

Second, I wish after you clicked on a object to learn the translated terms that you can not click on the object again.  It was a problem when I tried to go up the stairs and it kept showing the translation or  when I accidentally clicked on objects I already knew about. I think the dictionary would be enough to let the player remember the terms.

Lastly, I just want to say I am excited for this project since I never seen anything similar :)