Thank for the help Empha!
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Empha, I used two separate conditionals but now it keeps playing the default message together with the current selected items.
Thank you both for the replies and sorry for the late reply, I been busy and sick lately.
I tried to have a sprite that should trigger different dialogue depending on what item the player has. I want it to have one default dialogue and two other dialogues depending on what items the player has.
However, when I have one conditional box with three options it only plays one of the item dialogues and ignores the second item that should trigger a different dialogue. The default dialogue works just fine though.
Anybody knows how to make it work?
Hi Tristan! I tried the demo for Lingotopia after the Kickstarter got my interest . I have a few suggestions I think could improve the game.
First, it would be nice to have the options to use WASD when walking around in the game, mostly because the walking + the click sound gets annoying after awhile.
Second, I wish after you clicked on a object to learn the translated terms that you can not click on the object again. It was a problem when I tried to go up the stairs and it kept showing the translation or when I accidentally clicked on objects I already knew about. I think the dictionary would be enough to let the player remember the terms.
Lastly, I just want to say I am excited for this project since I never seen anything similar :)