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katiesoft

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A member registered Nov 27, 2016 · View creator page →

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This is so good! Amazing writing and I love the framing device of going through different systems. The character voice, sense of humor, and tone are all truly so strong and it perfectly conveys its ideas. Fantastic job.

The art is also very stylish and creative (the gambling diagrams especially are cool) but it's mostly hidden behind the text box, so I had to keep hiding the UI to see it. Is that deliberate?

This is a really cool story! I think the beginning is maybe a little slow but by the end it gets so twisty and fascinating. I love the slow realization of exactly how unreliable Dana is as the narrator, but since the only other character is also incredibly unreliable, what are you gonna do? The way it jumps back and forth through time to disprove to the reader Dana's understanding of the present is cool and really made me want to keep reading. 

Also, Val especially is really compelling and I love her design (the cgs of the two of them, especially the final one, are very good).

Cute game! Both the main characters are very enjoyable, also helped by the incredibly strong art and character designs for them! It's really interesting how much they're paralleled with each other, and how them being so alike also means that their relationship is doomed. 

I found two different endings and liked them both, but I'm not really sure what decisions caused them or how to get the third. 

This is really good! Short but very effective at getting the emotional truths of these characters (even the ones we never actually see!) across. The way the choices are presented is sooo fun - genuinely brilliantly designed. 

So good and tragic! I can't believe how quickly you got me to really care about the relationship between a knight and a magical talking sword. The ending is just so heartbreaking... It's kind of fascinating how who draws the sword (thus dooming everything) seems to be out of everyone's control. Is it God's fault? Gladias? Hildegard's? Was it just dumb luck, or was it always fated to end this way?

Beautiful presentation also! I all the little flourishes like the scroll speech bubbles and the rotating halo effects. Hildy is adorable. 

This is such a great premise and the angel is soooo charming and definitely should be trusted with your soul. You did a great job writing her and giving her a lot of personality and good little quirks! 

On the other hand, I think that parts of the story suffer a little with how hollow the soul is. I get that the protagonist of this story has to be like that, but I had a hard time getting invested in her and I feel like it drags down the pacing some. 

But then the twist with that is really clever and exciting! It's a very compelling way for their interaction to end. I wish there had been more focus throughout on the specifics of the soul repairing process (how does it feel? what happens at the moment when a new piece is slotted in?), because it is such a good and juicy premise. 

The presentation is also really strong - the angel is so cute and with so many different sprites it always feels like she's emoting exactly as she should for whatever she's saying. Great work doing that all by yourself! The music fits very well too. 

Good for her :) 

This is so good so far! The writing and character designs are super strong and I love how the characters are all spiraling around each other as they collide in increasingly energetic ways. It feels very dynamic, especially with how much the POV jumps around to give them each their own time to shine and to show off how they are Going Through It.

I can't wait for act 2!!!

Are you planning to update this for GB Studio 3? Variables are 16-bit now so this could add even more functionality to the engine.

Important notes:

The cursor in the painting microgame is technically in the center of the brush. Don't move the mouse all the way to the right to click the button
The two plant microgames got confused. You need to move the plant into the sunlight in the "hydrate my son" one