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Katapult Ridge

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A member registered 6 days ago · View creator page →

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** sorry I accidentally deleted my previous reply **

Thank you for taking the time to play the game and for your comments. I appreciate the feedback.

You've hit on a number of points that I've struggled with, primarily the art and UI style. It is helpful to have this feedback from someone external and independent. 

I particularly appreciate your honest and well meaning advice on whether this is ready for steam. I think I needed to hear that.

I thought the pinball in particular was a really cool idea. It seems like a natural fit for body breaking ragdolling.

I didn't have the same problem with rotating the canon as TryHardStudio, but I also had a ragdoll get stuck just outside the canon. This made it completely impossible to shoot Daves up in the air.

I enjoyed the time I spent with the game, but didn't feel like I got any better. I kept just falling shy of the 300 point threshold level, but it never seemed to click what I was missing to pass that stage. Because the level is random I couldn't see what I had missed to learn from. 

A couple of times I realised after I had rolled the ball that I had set up one of the walls incorrectly. Since there is no undo or level retry, an error like that has a really high cost since it effectively ends the run. 

I enjoyed the time I spent with the game, but didn't feel like I got any better. I kept just falling shy of the 300 point threshold level, but it never seemed to click what I was missing to pass that stage. Because the level is random I couldn't see what I had missed to learn from. 

A couple of times I realised after I had rolled the ball that I had set up one of the walls incorrectly. Since there is no undo or level retry, an error like that has a really high cost since it effectively ends the run. 

Hi IGC Test Buddies. I'm Philip Dunstan on the IGC discord. I'd love to hear your feedback either directly or on the game's project-updates page: https://discord.com/channels/1249676288512495636/1461497693514895380/14614976935...

I'm getting this demo ready for release onto steam in the next month or two. I'm really interested in hearing what you think are the most important things to improve before the demo release.

I'm okay with this being played on a public twitch or youtube stream.