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katadog

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A member registered Dec 12, 2020 · View creator page →

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thanks so much for taking a look :)

its super cute that you made a printable paper game! I like the use of freely found media as prizes, and i really enjoyed that one of the prizes is a whole ttrpg, the whole thing is a really cute idea ! makes me want to make my own :3

thanks for the feedback and your in depth comment! since we plan to revisit this game in the future, it is very helpful! ^_^

solid! i dont need to reiterate the comments on some of the collision jankiness, this is still super cool for a 3 day jam! charming art style that nicely contrasts the snark of the writing and the dark undertones. i really enjoyed being called a flightless skin bird and preventing the cute animal friends from returning to their loved ones XD

woah! awesome comment :D I LOVE the story the yellow wallpaper, maybe we should change the color to yellow XD definitely noted on the RNG-eyness -- ideally it should always be possible to logic your way into a perfect run, but currently its totally possible to get into a situation where you just have to guess since our puzzle design is not super tight, like if you get down to the last two squares in minesweeper >_< BUT we are planning to rework this in the future so hopefully the puzzle design will be much improved with more time :) thanks so much for taking the time to play and comment!

haha i'm glad our lack of audio due to running out of time worked in our favor! thanks for your note on the mouse pointer, that slipped through and we'll definitely fix it when we revisit this game! you mentioned not knowing which sigils are good or bad, did you find this poster by any chance? sigils

sigils
thanks so much for taking the time to play and comment :3

this blew me away! the vibes are immaculate, i love the crispy visuals combined with the flat assets, it has such a great look and feel. although traversing the ladder maze was a bit finicky, especially since jump and enter the closet are the same button, and i got trapped in a closet and couldnt exit on my second foray into Mr. Wood's house. the whole thing has a super spooky/uncomfortable vibe that i really enjoyed! can't believe you also got great audio design in there in the time limit, awesome job!

charming! it lowkey stressed me out and i find that pretty compelling for a little arcade game like this XD the powerups were hilarious, i wasn't even mad when one made me lose the game haha, i really enjoyed the variety they brought to what could have been a too-repetitive concept. very impressive to deliver this in under 24 hours!

totally get you on those points, we will keep your feedback in mind when we rework the game later :) thanks for taking the time to play and comment, we really appreciate it!

good to know it was lagging, since we plan to revisit this we can definitely fix that! unfortunately the jam version will have to remain as it is for now ;_; thanks for your insights, i loved your comment!

totally get that frustration! we'll keep it in mind when we rework the game, thanks for taking the time to play :3

we are working on it T-T

woah awesome! thanks so much ^_^

super awesome! i love the execution, it was a bit laggy in the web build though and the audio got borked. The art was so charming, i loved the simple story of finding a missing person through hidden objects, and crumpling obstacles added a fun twist to this style of game. super polished, great job in the time limit of the jam!

really polished for a jam game! i dug the battle music and the origami vibe. great artwork :)

awesome artwork, love the diegetic tutorial, really enjoyed finding myself in a secret dungeon crawl after bypassing the exit

really charming and clean execution! i loved the animations and the narrative framing at the beginning, very cute breaking of the fourth wall. down with capitalists!

visual novels aren't really my thing since i don't love reading as a mechanic, but i see what you were going for here, the concept is charming and heartwarming, somewhat reminiscent of Amelie. the custom font was a bit hard to read (the clouds above the i's especially messed with the kerning) but i did feel like it helped characterize the player. Overall i wish there was more to the mechanic, my only choice was what order i wanted to experience the story in. i enjoyed the art style, and was super impressed that there was quicksave and loading, that's crazy for a jam game!

super charming and well executed! i would play the full version of this :)

the illustration style was very charming, but it was difficult to figure out the rules and timing for the actual gameplay. the puppet animations are pretty fun, though blending between them would have been less janky looking. what does "Soins" mean?

thank you! it means a lot that you played and enjoyed it :3

glad you enjoyed it! ^_^

thank you!

thank you! ^_^

thank you! ^_^

thank you so much for taking a look! I am working on it lol

this is one of my fave text little text adventures! and I finally won :3

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diy it with the juice leakers near your vision orbs

thank you! ^_^