Had a lot of fun, made it to level 7 of Nascent Soul! I wish each realm looked or behaved differently, though; as-is the only thing signalling a new realm is the name in the top left. Most of the weapons seemed usable though there didn't seem to be much strategy beyond "keep stacking upgrades on whichever one you feel like". I didn't get any use out of the roll and didn't see much benefit in switching weapons, except that some were slightly better at handling crowds vs single targets, or had more range vs more damage. Still, I played longer than I strictly needed to to review it!
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Fantastic art and audio, I actually caught myself nodding along to the beat as I played! I liked the touch of the ticking clock alternating left and right in my headphones, lol. There wasn't any sign of progression so I just stopped after 10 or so enemies. I think the connection to the theme is pretty tenuous, but I had fun playing!
Fun idea, and I love the visuals, especially the interface! Quite challenging, though - it seems a little inconsistent, and if you end up on the wrong side of a planet it takes a bunch of time doing short hops to get to the other side. It's tempting to do bigger launches but odds are that you'll fly into a sun trying it. Would be nice if you had *some* way to affect your course or obstacles while you were en route so it wasn't just idly waiting for success or failure. Good fun though!
Cute and unique art style, I like the story and the intrigue, but unfortunately the gameplay is either confusing or bugged. I figured out how to decode messages, repair the electrical box, and mess with(?) the oxygen, did that a few times and then couldn't interact with anything? The first time I played I think it crashed to desktop, the second I was just stuck floating around unable to interact with anything. (Also for anyone else having trouble, you have to use E to interact with stuff)
Would like to play the completed version!
Surprised to see someone else had an idea so similar to ours, though very different execution! I genuinely really enjoyed playing this and using the pieces of information to figure out where I was, though sometimes you can just get screwed by your random start location and it becomes impossible to reach your target on time (I think), and I think there's some weirdness with end-of-line stations. That said, I played for way longer than I strictly needed to and would love to keep playing with different transit maps or other complications. Great entry!!!
Doesn't seem to work, unfortunately. Enemies spend 90% of their time running in circles around me or just standing next to me, my attack hitboxes don't seem to be synced up with my movement, and the game freezes every time I use my heavy attack or ability. Playing on the most recent version of Firefox. Hopefully you can get it fixed, could be fun!
Neat in concept, but there's not enough interesting stuff to do for me to justify the entire shift. Even if I'm mashing my keyboard in the notepad to make time go as fast as possible I don't enjoy that enough to do it for 6 more ingame hours after I've already interacted with and read everything else. Charming art and vibes though!
I like the wordplay of the Hides and Seeks, very fitting names! A good challenge, too, trying to explore as quickly as possible without running into too many Hides, avoiding the Seek, and trying to remember where your campfire is. I got too greedy and couldn't remember my way back to the fire, so I kept ping-ponging back and forth between the edges of the area like a DVD logo while my fire burned down, making it even more difficult to find. Quite tense!
Great artstyle, dreamy atmosphere, easy to understand! I feel like it could've used a bit more challenge, though - the places you need to go are highlighted so there's no real challenge in getting the stars to align, you can retry the fishing as many times as you like with no penalty, and your fuel only ticks down when you move so there's no real time pressure. Still, I enjoyed playing it!
Very simple idea, but I actually had a lot of fun playing it! I like the moody visuals, the progression, and the tension of avoiding the Minotaur. Almost all of the upgrades were worth getting , and it was neat that getting more movement speed and stamina allowed me to kite the Minotaur and get past him, it felt like a very organic way to progress
Very simple concept, but I see how it could be used in very interesting ways! It's a shame that it's so short, I would've liked to see more ways to use it beyond just opening doors and restoring bridges, and take advantage of the fact that you can only hold one photo at a time. The ending was a *very* good twist on the idea, though!

