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Katabasis-Dev

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A member registered 76 days ago · View creator page →

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Had a lot of fun, made it to level 7 of Nascent Soul! I wish each realm looked or behaved differently, though; as-is the only thing signalling a new realm is the name in the top left.  Most of the weapons seemed usable though there didn't seem to be much strategy beyond "keep stacking upgrades on whichever one you feel like".  I didn't get any use out of the roll and didn't see much benefit in switching weapons, except that some were slightly better at handling crowds vs single targets, or had more range vs more damage.  Still, I played longer than I strictly needed to to review it!

Fantastic art and audio, I actually caught myself nodding along to the beat as I played!  I liked the touch of the ticking clock alternating left and right in my headphones, lol.  There wasn't any sign of progression so I just stopped after 10 or so enemies.  I think the connection to the theme is pretty tenuous, but I had fun playing!

Wow, this is SUPER polished, hard to believe it came from a 4-day jam!  Great sound, art, easy to understand the rules but difficult to master.  Genuinely impressive work!

Unfortunately got stuck and couldn't finish the game, seemed like the final stop on one level either didn't spawn or spawned somewhere unreachable.  I respect all of the handmade art and it's a fun little story!

Fun idea, and I love the visuals, especially the interface!  Quite challenging, though - it seems a little inconsistent, and if you end up on the wrong side of a planet it takes a bunch of time doing short hops to get to the other side.  It's tempting to do bigger launches but odds are that you'll fly into a sun trying it.  Would be nice if you had *some* way to affect your course or obstacles while you were en route so it wasn't just idly waiting for success or failure.  Good fun though!

Cute and unique art style, I like the story and the intrigue, but unfortunately the gameplay is either confusing or bugged. I figured out how to decode messages, repair the electrical box, and mess with(?) the oxygen, did that a few times and then couldn't interact with anything?  The first time I played I think it crashed to desktop, the second I was just stuck floating around unable to interact with anything.  (Also for anyone else having trouble, you have to use E to interact with stuff)

Would like to play the completed version!

Surprised to see someone else had an idea so similar to ours, though very different execution!  I genuinely really enjoyed playing this and using the pieces of information to figure out where I was, though sometimes you can just get screwed by your random start location and it becomes impossible to reach your target on time (I think), and I think there's some weirdness with end-of-line stations.  That said, I played for way longer than I strictly needed to and would love to keep playing with different transit maps or other complications.  Great entry!!!

Fun! Reminds me of the good old days of Flash game sites. The physics are just floaty enough to be challenging without frustrating and each level adds an interesting layer of complication

I wish there was a bit more gameplay, but for a jam game I was pleasantly surprised by how melancholy the story is.  I'm very curious, what was the process for writing and recording the cutscenes? I assume those were your real family members speaking?

"Shit - To Sprint" - oops, lol

Fun idea, I love the silly lil sprites and setup!  I wish there was more variety in the questions, but the combination of trying to think of the answer while the number is ticking down and you have to time your click is stressful in just the right way!

A nice little visual novel, good UI, easy to understand, though I wish the characters matched the style of the menu and backgrounds

Very sorry to say, but the camera controls make this kind of unplayable.  Also strafing left and right let me walk off the surface of the planet and into open space. Stylish, wish I could play it!

Sounds like you got the right ticket for the train you boarded first, but maybe didn't buy the ticket needed to progress?

Chill and fun.  The tutorial is a bit confusing but it all makes sense the moment you start playing. I've never played Balatro but based on what I know of it this seems similar.  Loose connection to the theme, but I had fun playing it!

Doesn't seem to work, unfortunately.  Enemies spend 90% of their time running in circles around me or just standing next to me, my attack hitboxes don't seem to be synced up with my movement, and the game freezes every time I use my heavy attack or ability.   Playing on the most recent version of Firefox.  Hopefully you can get it fixed, could be fun!

Silly fun! Making each individual dream related to the theme feels like taking ideas from the group after the theme drop and saying "What if we did ALL of them instead?"

Neat in concept, but there's not enough interesting stuff to do for me to justify the entire shift.  Even if I'm mashing my keyboard in the notepad to make time go as fast as possible I don't enjoy that enough to do it for 6 more ingame hours after I've already interacted with and read everything else.  Charming art and vibes though!

I like the wordplay of the Hides and Seeks, very fitting names!  A good challenge, too, trying to explore as quickly as possible without running into too many Hides, avoiding the Seek, and trying to remember where your campfire is.  I got too greedy and couldn't remember my  way back to the fire, so I kept ping-ponging back and forth between the edges of the area like a DVD logo while my fire burned down, making it even more difficult to find.  Quite tense!

Thanks for trying!  Was there anything specific that was making it difficult in an unfun way, any features that would have made it more accessible, or anything like that that we could change in future updates?

Spoilers!

Thanks for trying!  When you say "which train I was supposed to go on", do you mean the color, the direction, buying a ticket, finding the platform, physically boarding the train, or something else?  What would have helped you understand, or was some design choice making it needlessly difficult?

Thanks for giving it a shot!  Is there anything in particular that you think would have made it more accessible, or anything making it difficult unintentionally or in an unfun way?

Funnily enough, that was the exact inspiration for this game!

Great artstyle, dreamy atmosphere, easy to understand! I feel like it could've used a bit more challenge, though - the places you need to go are highlighted so there's no real challenge in getting the stars to align, you can retry the fishing as many times as you like with no penalty, and your fuel only ticks down when you move so there's no real time pressure.  Still, I enjoyed playing it!

Not a bad idea, and all of the essentials are there, but it really needs some personality.  No music, no sfx, no art, barebones UI - it's functional but not very fun or rewarding, unfortunately

Wow, this was great across the board!  Easy to understand, fun to play, cute story, good music, neat art style - 0 complaints! I really enjoyed the phone as UI and using my big bony hands to click on it, it was a very fun touch

Very simple idea, but I actually had a lot of fun playing it!  I like the moody visuals, the progression, and the tension of avoiding the Minotaur.  Almost all of the upgrades were worth getting , and it was neat that getting more movement speed and stamina allowed me to kite the Minotaur and get past him, it felt like a very organic way to progress

Fun story, idea and sprites, but I wish that the mechanics were working, it would be a fun game too...

The music is also quite good!

Very simple concept, but I see how it could be used in very interesting ways! It's a shame that it's so short, I would've liked to see more ways to use it beyond just opening doors and restoring bridges, and take advantage of the fact that you can only hold one photo at a time.  The ending was a *very* good twist on the idea, though!

Simple but fun gameplay loop, reminds me of using Turn() in Transistor!

Unfortunately there doesn't seem to be anything to work towards and it's over very quickly, but what's here is a very solid core