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(+3)

Solid all-around!  Good art, music, sounds, and it plays well.  I think there are a *lot* of upgrades for currency for a game so short, you barely get use from them so it's better to just get big damage and movement.  I like how each of the enemies have totally distinct sprites and behaviors, and each requires a slightly different approach, so there's a surprising amount of depth when they're combined in groups.  I do think the final boss is kind of unfair, I don't think there's any way to avoid all that spam so you kinda have to just tank it while you whittle down their health.  I really enjoy the touch of having infinite time at the beginning until you walk forward and come unplugged!  I also like all the tiny buildings - are they far away or am I just enormous, lol?  The rapid fire weapon feels chunky, I didn't like the single shot one that much though it seemed to increase my movement speed while firing instead of decrease, not sure if that's a feature or a bug!

Great entry!