aesthetically this is amazing, it gets its theme across of fighting viruses so well! i think the combat system is an interesting one, i found myself very focused on looking at the circles to begin with, but once you get it down it's a fun system (even if direct attacks are a big distraction from dodging)
kastelle
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thank you <3
i believe the exact function of the dams would stop a single water tile from doing eroding for 2s with a 1s cooldown? it was also last minute tbh but it was meant to allow high value tiles to generally be protected (though not very many of those tiles exist so its kinda pointless)
i will be developing this at least a little further, the feedback is very appreciated!
thank you very much, that is great to hear <3
the relics were rushed, i tried making a build around lava but didn't really get to it, as well as stopping the need to spam a single tile
i'm glad you enjoyed it despite the glaring flaws, i wasn't really considering developing it further but i'm fairly surprised by its reception so i'll probably at least try to fix those flaws soon
thank you very much! a lot of what you suggested was a thought but i didn't have enough time to test them! roguelike would definitely be the direction i'd go. carrying the score was intended, the first few islands are supposed to be easy to allow building up relics, though i didn't do a whole lot of testing so resetting score on each island might have been better
i'm glad you enjoyed despite its flaws :D
incredibly creative, i've critiqued a lot of games but honestly i can't think of much to offer this idea because there's a whole lot of potential. some of the levels were very challenging and i can't imagine doing some without hints, there could be a better introduction to some concepts but for a jam game this is great
very fun! i adored this. there's a lot of character in the writing, the roguelike elements are very well done and this is insanely impressive for a jam game.
i didn't really like the bomb with the fuses, i think keeping the gameplay within the circle is probably better even when going for a high stress/intensity game, but the others i think were well designed and interesting! and this is more of a nitpick but i wish overlapping segments all got clicked when you tap on them :3 otherwise thats all the criticism i have, this is a contender for the best game i've played in the jam
fun gameplay! i think this game does what it tries to do well! i don't see much of the theme and do think there is something missing in terms of a unique concept (which gives you loads of options to expand the game if you so wish) or interesting items/enemies mechanically, but within the scope of a jam game i think this is a fun and very nicely presented experience
you have a really good idea here! reminds me of presentable liberty, which (whilst a very dark game which i'd be careful about if it might be too triggering) tells its story similarly, especially with the game of escapism inbetween messages from the outside world. i'd totally check this out again once it's finished! more time to write interactions like this and more fleshed out characters could do really well here.
(also, just a small suggestion, but during the videogame sections i thought it would be a pretty cool idea if it were literally impossible for the player to beat the highscore set by allie and freya)
this is a really interesting concept! the upgrades here are good as are the enemies, all pretty solid gameplay. the main bit of feedback i'd give outside of that is that i think if this game were to be developed further, i think making synergies and specifically anti-synergies between upgrades would be a good step forward, since i think there's a lot of potential in making their placement in the (timeline?) more impactful as i don't think you have to think about that too much currently? impressive game overall and i enjoyed very much!

